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-rw-r--r--shaders/obj.frag.slang35
-rw-r--r--shaders/obj.vert.slang43
-rw-r--r--shaders/text.frag.slang38
-rw-r--r--shaders/text.vert.slang49
4 files changed, 165 insertions, 0 deletions
diff --git a/shaders/obj.frag.slang b/shaders/obj.frag.slang
new file mode 100644
index 0000000..90525a3
--- /dev/null
+++ b/shaders/obj.frag.slang
@@ -0,0 +1,35 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+struct FSInput {
+ float3 normal : TEXCOORD0;
+};
+
+struct FSOutput {
+ float4 out_color : SV_Target0;
+};
+
+FSOutput main(FSInput input) {
+ float3 light_direction = normalize(float3(-0.45, 0.75, 0.55));
+ float light = max(dot(normalize(input.normal), light_direction), 0.0);
+ float shade = 0.22 + light * 0.78;
+ FSOutput output;
+ output.out_color = float4(shade, shade, shade, 1.0);
+ return output;
+}
diff --git a/shaders/obj.vert.slang b/shaders/obj.vert.slang
new file mode 100644
index 0000000..2d45e1d
--- /dev/null
+++ b/shaders/obj.vert.slang
@@ -0,0 +1,43 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+struct ObjUniforms {
+ float4x4 mvp;
+ float4x4 model;
+};
+
+[[vk::binding(0, 1)]]
+ConstantBuffer<ObjUniforms> uniforms : register(b0, space1);
+
+struct VSInput {
+ float3 position : POSITION0;
+ float3 normal : NORMAL0;
+};
+
+struct VSOutput {
+ float4 position : SV_Position;
+ float3 normal : TEXCOORD0;
+};
+
+VSOutput main(VSInput input) {
+ VSOutput output;
+ output.position = mul(uniforms.mvp, float4(input.position, 1.0));
+ output.normal = normalize(mul((float3x3)uniforms.model, input.normal));
+ return output;
+}
diff --git a/shaders/text.frag.slang b/shaders/text.frag.slang
new file mode 100644
index 0000000..f5eaf0c
--- /dev/null
+++ b/shaders/text.frag.slang
@@ -0,0 +1,38 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+[[vk::binding(0, 2)]]
+Texture2D<float4> text_texture : register(t0, space2);
+
+[[vk::binding(1, 2)]]
+SamplerState text_sampler : register(s0, space2);
+
+struct FSInput {
+ float2 uv : TEXCOORD0;
+};
+
+struct FSOutput {
+ float4 out_color : SV_Target0;
+};
+
+FSOutput main(FSInput input) {
+ FSOutput output;
+ output.out_color = text_texture.Sample(text_sampler, float2(input.uv.x, 1.0 - input.uv.y));
+ return output;
+} \ No newline at end of file
diff --git a/shaders/text.vert.slang b/shaders/text.vert.slang
new file mode 100644
index 0000000..867cb67
--- /dev/null
+++ b/shaders/text.vert.slang
@@ -0,0 +1,49 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+struct TextUniforms {
+ float4 clip_rect;
+};
+
+[[vk::binding(0, 1)]]
+ConstantBuffer<TextUniforms> uniforms : register(b0, space1);
+
+struct VSOutput {
+ float4 position : SV_Position;
+ float2 uv : TEXCOORD0;
+};
+
+VSOutput main(uint vertexID : SV_VertexID) {
+ static const float2 positions[6] = {
+ float2(0.0, 0.0),
+ float2(1.0, 0.0),
+ float2(0.0, 1.0),
+ float2(0.0, 1.0),
+ float2(1.0, 0.0),
+ float2(1.0, 1.0)
+ };
+
+ float2 position = positions[vertexID];
+ float2 clip = lerp(uniforms.clip_rect.xy, uniforms.clip_rect.zw, position);
+
+ VSOutput output;
+ output.position = float4(clip, 0.0, 1.0);
+ output.uv = position;
+ return output;
+} \ No newline at end of file