diff options
| author | Connor Thomson <blumatrikz@gmail.com> | 2026-09-08 18:27:39 -0700 |
|---|---|---|
| committer | Connor Thomson <blumatrikz@gmail.com> | 2026-09-08 18:27:39 -0700 |
| commit | f1ddc12b68b4e4c8087962de25260470e6df2bea (patch) | |
| tree | 7d0440a6402a9b0ef75ded23fa64b68534255bba /shaders | |
| parent | 6025860a61386bf767b29c3ec5fd0d31285f1056 (diff) | |
Add tuxanci2 files
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/obj.frag.slang | 35 | ||||
| -rw-r--r-- | shaders/obj.vert.slang | 43 | ||||
| -rw-r--r-- | shaders/text.frag.slang | 38 | ||||
| -rw-r--r-- | shaders/text.vert.slang | 49 |
4 files changed, 165 insertions, 0 deletions
diff --git a/shaders/obj.frag.slang b/shaders/obj.frag.slang new file mode 100644 index 0000000..90525a3 --- /dev/null +++ b/shaders/obj.frag.slang @@ -0,0 +1,35 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +struct FSInput { + float3 normal : TEXCOORD0; +}; + +struct FSOutput { + float4 out_color : SV_Target0; +}; + +FSOutput main(FSInput input) { + float3 light_direction = normalize(float3(-0.45, 0.75, 0.55)); + float light = max(dot(normalize(input.normal), light_direction), 0.0); + float shade = 0.22 + light * 0.78; + FSOutput output; + output.out_color = float4(shade, shade, shade, 1.0); + return output; +} diff --git a/shaders/obj.vert.slang b/shaders/obj.vert.slang new file mode 100644 index 0000000..2d45e1d --- /dev/null +++ b/shaders/obj.vert.slang @@ -0,0 +1,43 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +struct ObjUniforms { + float4x4 mvp; + float4x4 model; +}; + +[[vk::binding(0, 1)]] +ConstantBuffer<ObjUniforms> uniforms : register(b0, space1); + +struct VSInput { + float3 position : POSITION0; + float3 normal : NORMAL0; +}; + +struct VSOutput { + float4 position : SV_Position; + float3 normal : TEXCOORD0; +}; + +VSOutput main(VSInput input) { + VSOutput output; + output.position = mul(uniforms.mvp, float4(input.position, 1.0)); + output.normal = normalize(mul((float3x3)uniforms.model, input.normal)); + return output; +} diff --git a/shaders/text.frag.slang b/shaders/text.frag.slang new file mode 100644 index 0000000..f5eaf0c --- /dev/null +++ b/shaders/text.frag.slang @@ -0,0 +1,38 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +[[vk::binding(0, 2)]] +Texture2D<float4> text_texture : register(t0, space2); + +[[vk::binding(1, 2)]] +SamplerState text_sampler : register(s0, space2); + +struct FSInput { + float2 uv : TEXCOORD0; +}; + +struct FSOutput { + float4 out_color : SV_Target0; +}; + +FSOutput main(FSInput input) { + FSOutput output; + output.out_color = text_texture.Sample(text_sampler, float2(input.uv.x, 1.0 - input.uv.y)); + return output; +}
\ No newline at end of file diff --git a/shaders/text.vert.slang b/shaders/text.vert.slang new file mode 100644 index 0000000..867cb67 --- /dev/null +++ b/shaders/text.vert.slang @@ -0,0 +1,49 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +struct TextUniforms { + float4 clip_rect; +}; + +[[vk::binding(0, 1)]] +ConstantBuffer<TextUniforms> uniforms : register(b0, space1); + +struct VSOutput { + float4 position : SV_Position; + float2 uv : TEXCOORD0; +}; + +VSOutput main(uint vertexID : SV_VertexID) { + static const float2 positions[6] = { + float2(0.0, 0.0), + float2(1.0, 0.0), + float2(0.0, 1.0), + float2(0.0, 1.0), + float2(1.0, 0.0), + float2(1.0, 1.0) + }; + + float2 position = positions[vertexID]; + float2 clip = lerp(uniforms.clip_rect.xy, uniforms.clip_rect.zw, position); + + VSOutput output; + output.position = float4(clip, 0.0, 1.0); + output.uv = position; + return output; +}
\ No newline at end of file |