summaryrefslogtreecommitdiff
path: root/shaders/text.frag.slang
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/text.frag.slang')
-rw-r--r--shaders/text.frag.slang38
1 files changed, 38 insertions, 0 deletions
diff --git a/shaders/text.frag.slang b/shaders/text.frag.slang
new file mode 100644
index 0000000..f5eaf0c
--- /dev/null
+++ b/shaders/text.frag.slang
@@ -0,0 +1,38 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+[[vk::binding(0, 2)]]
+Texture2D<float4> text_texture : register(t0, space2);
+
+[[vk::binding(1, 2)]]
+SamplerState text_sampler : register(s0, space2);
+
+struct FSInput {
+ float2 uv : TEXCOORD0;
+};
+
+struct FSOutput {
+ float4 out_color : SV_Target0;
+};
+
+FSOutput main(FSInput input) {
+ FSOutput output;
+ output.out_color = text_texture.Sample(text_sampler, float2(input.uv.x, 1.0 - input.uv.y));
+ return output;
+} \ No newline at end of file