diff options
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/model.frag.slang (renamed from shaders/obj.frag.slang) | 2 | ||||
| -rw-r--r-- | shaders/model.vert.slang (renamed from shaders/obj.vert.slang) | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/shaders/obj.frag.slang b/shaders/model.frag.slang index 33596e3..4684db0 100644 --- a/shaders/obj.frag.slang +++ b/shaders/model.frag.slang @@ -44,4 +44,4 @@ FSOutput main(FSInput input) { FSOutput output; output.out_color = float4(shade, shade, shade, 1.0); return output; -} +}
\ No newline at end of file diff --git a/shaders/obj.vert.slang b/shaders/model.vert.slang index 8ab3cc6..380ff37 100644 --- a/shaders/obj.vert.slang +++ b/shaders/model.vert.slang @@ -16,7 +16,7 @@ * along with this program. If not, see <https://www.gnu.org/licenses/>. */ -struct ObjUniforms { +struct model_uniforms { float4x4 mvp; float4x4 model; float3 camera_position; @@ -24,11 +24,11 @@ struct ObjUniforms { }; [[vk::binding(0, 1)]] -ConstantBuffer<ObjUniforms> uniforms : register(b0, space1); +ConstantBuffer<model_uniforms> uniforms : register(b0, space1); struct VSInput { float3 position : POSITION0; - float3 normal : NORMAL0; + float3 normal : NORMAL0; }; struct VSOutput { @@ -46,4 +46,4 @@ VSOutput main(VSInput input) { output.world_position = world_position.xyz; output.camera_position = uniforms.camera_position; return output; -} +}
\ No newline at end of file |