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Diffstat (limited to 'shaders/model.vert.slang')
| -rw-r--r-- | shaders/model.vert.slang | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/shaders/model.vert.slang b/shaders/model.vert.slang new file mode 100644 index 0000000..380ff37 --- /dev/null +++ b/shaders/model.vert.slang @@ -0,0 +1,49 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +struct model_uniforms { + float4x4 mvp; + float4x4 model; + float3 camera_position; + float padding; +}; + +[[vk::binding(0, 1)]] +ConstantBuffer<model_uniforms> uniforms : register(b0, space1); + +struct VSInput { + float3 position : POSITION0; + float3 normal : NORMAL0; +}; + +struct VSOutput { + float4 position : SV_Position; + float3 normal : TEXCOORD0; + float3 world_position : TEXCOORD1; + float3 camera_position : TEXCOORD2; +}; + +VSOutput main(VSInput input) { + VSOutput output; + float4 world_position = mul(uniforms.model, float4(input.position, 1.0)); + output.position = mul(uniforms.mvp, float4(input.position, 1.0)); + output.normal = normalize(mul((float3x3)uniforms.model, input.normal)); + output.world_position = world_position.xyz; + output.camera_position = uniforms.camera_position; + return output; +}
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