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authorConnor Thomson <blumatrikz@gmail.com>2026-09-11 16:26:13 -0700
committerConnor Thomson <blumatrikz@gmail.com>2026-09-11 16:26:13 -0700
commita113b3569b2d6c621219cf51e0b761f84fd40f29 (patch)
treed067a31698d8e8b65ce008454bd07b89921fb80d /shaders/model.vert.slang
parentc746e078703503bbbef9d1bd170d5d6617126453 (diff)
Update model shader names & more
Diffstat (limited to 'shaders/model.vert.slang')
-rw-r--r--shaders/model.vert.slang49
1 files changed, 49 insertions, 0 deletions
diff --git a/shaders/model.vert.slang b/shaders/model.vert.slang
new file mode 100644
index 0000000..380ff37
--- /dev/null
+++ b/shaders/model.vert.slang
@@ -0,0 +1,49 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+struct model_uniforms {
+ float4x4 mvp;
+ float4x4 model;
+ float3 camera_position;
+ float padding;
+};
+
+[[vk::binding(0, 1)]]
+ConstantBuffer<model_uniforms> uniforms : register(b0, space1);
+
+struct VSInput {
+ float3 position : POSITION0;
+ float3 normal : NORMAL0;
+};
+
+struct VSOutput {
+ float4 position : SV_Position;
+ float3 normal : TEXCOORD0;
+ float3 world_position : TEXCOORD1;
+ float3 camera_position : TEXCOORD2;
+};
+
+VSOutput main(VSInput input) {
+ VSOutput output;
+ float4 world_position = mul(uniforms.model, float4(input.position, 1.0));
+ output.position = mul(uniforms.mvp, float4(input.position, 1.0));
+ output.normal = normalize(mul((float3x3)uniforms.model, input.normal));
+ output.world_position = world_position.xyz;
+ output.camera_position = uniforms.camera_position;
+ return output;
+} \ No newline at end of file