diff options
| author | scarab <scarab@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-06 11:26:11 +0000 |
|---|---|---|
| committer | scarab <scarab@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e> | 2008-07-06 11:26:11 +0000 |
| commit | d05b99e49e13ceeff222341c226819500bb21e54 (patch) | |
| tree | 511fe99a3fdac3c667a96b90f97e206c028d8684 /data | |
| parent | e44ef9a5f396ef377de7da07d0dc107d4b36ddc9 (diff) | |
- Prepsani readme do rozumne podoby (EN verze)
- Prepsani par error hlasek do en
- Prepsun credits.en do AUTHORS (treba upravit seznam)
git-svn-id: http://opensvn.csie.org/tuxanci_ng@101 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'data')
| -rw-r--r-- | data/AUTHORS | 34 | ||||
| -rw-r--r-- | data/README | 123 | ||||
| -rw-r--r-- | data/README.sk | 109 | ||||
| -rw-r--r-- | data/credits.en | 31 |
4 files changed, 157 insertions, 140 deletions
diff --git a/data/AUTHORS b/data/AUTHORS index e69de29..e38dee4 100644 --- a/data/AUTHORS +++ b/data/AUTHORS @@ -0,0 +1,34 @@ +Dušan Ďurech <dusan.d@centrum.sk> +Jabber ID: oroborus@jabbim.sk +The project founder, main programmer + +Jiří Helebrant <helb@helb.cz> +Jabber ID: helb@helb.cz +Main graphic designer + +Petr Ambrož <paces@paces.cz> +Jabber ID: paces@jabber.cz +Additional programmer, graphic designer +forum and IRC administrator + +Ladislav Láska <ladislav.laska@gmail.com> +Jabber ID: krakonos@jabber.sh.cvut.cz +Additional programmer + +Václav Seidl <vaclav.seidl@gmail.com> +Jabber ID: vak@jabber.cz +Additional programmer + +Josef Reidinger <queen.killer@seznam.cz> +Jabber ID: qk@njs.netlab.cz +Additional programmer + +Roman Kabelka (CJ Neti) <neti@cjneti.net> +sound designer + +Tomas Chvatal (scarab) <Scarabeus_IV@blesmrt.net> +instalation stuff + +project homepage: +http://www.tuxanci.org/ +http://enf.tuxanci.org/ diff --git a/data/README b/data/README new file mode 100644 index 0000000..d07a632 --- /dev/null +++ b/data/README @@ -0,0 +1,123 @@ +ABOUT +===== + Tuxanci is first cushion shooter based on well-known Czech game Bulanci. + + Game supports 1 player and multiplayer game on one computer and also + supports gameplay over network (LAN/Internet [IPv4 and IPv6]). + + Goal in this game is to shoot enemy penguin before he does so. Penguin + can shoot only in X and Y axes so no diagonal shooting is availible. + + Weapon list + ----------- + Pistol + ~~~~~~ + Basic gun - one shot at the time + Two Pistols + ~~~~~~~~~~~ + 2x Basic gun - two shots at once + Machine gun + ~~~~~~~~~~ + Few shots per fire, small intervals + Shot gun + ~~~~~~~~ + 5 shots per fire, high dispersion + Laser + ~~~~~ + Shoots fast and long coherent light + Mine + ~~~~ + Put them around, stem on them *KABOOM* + Bomb ball + ~~~~~~~~~ + Fires bomb which mirrors any obstacles and explodes only if it + hits penguin. + + Bonus list + ---------- + Speedy tux: tux move faster + Infinite ammo: you have really big backpack of ammo (fire at will) + 4way shoot: tux fire on shoot in every direction (cost only 1 ammo) + Teleport: if somebody shoots at Tux he teleport himself away + Ghost: Tux can move and shoot through obstracles + Note + ~~~~ + Bonuses last only few seconds and if tux take another bonus + first loses its effects. + +HOWTO COMPILE +============= + This howto is written for linux. For other platforms please think about + rather using binary modules. + First of all we need some libraries: + (g)libc, SDL, SDL_image, SDL_ttf, optionally SDL_mixer + + And some applications: + cmake version 2.4.8 and above + + Now we have two options what we can do: + (all commands are supposed to be written in tuxanci sources directory) + Building Client + --------------- + $ cmake . -DNO_Server=1 -DNO_Audio=1 + $ make + # make install + Building Server + -------------- + $ cmake . + $ make + $ make install + Removing current install + ----------------------- + Same for both client and server + # make uninstall + Notes + ----- + Option -DNO_AUDIO=1 says we want no audio support for client so change + if you want so. + Server and client can be both on same computer they use different + folders. + Cleaning data from previous compilation "$ make clean". + + +GAME USAGE +========== + Starting game is simple tuxanci-ng or tuxanci-ng-server based on what we + compiled (based on presumption user installed into directories where path + is set). + + For client we create some configuration files in $HOME. There is created + ".tuxanci-ng" directory and in there are pretty explaining .conf files. + + For server we create directory /etc/tuxanci_ng/server.conf where you could + do some changes for it (again pretty selfexplaining). + + Controls + -------- + Player one + ~~~~~~~~~~ + movement: cursor arows + fire: zero or rctrl + change weapon: one or rshift + Player two + ~~~~~~~~~~ + movement: W(u) S(d) A(l) D(r) + fire: Q + change weapon: tab + Common + ~~~~~~ + Fullscreen/window mode: F1 (dangerous with multiple monitors) + Pause: P + Quit: Esc +HAVE PROBLEM/FOUND BUG/ETC... +============================= + If you found some bug or have feature request please fill it into: + http://www.tuxanci.org/buglist (you need account for that). + + You need some help with install/etc... feel free to join us on our irc + channel which is #tuxanci on server irc.tuxportal.cz. If you don't like + irc you can can contact us on our forum also: http://czf.tuxanci.org. + +MORE +==== + More informations you can find on our website: http://www.tuxanci.org/ diff --git a/data/README.sk b/data/README.sk deleted file mode 100644 index c8b65e2..0000000 --- a/data/README.sk +++ /dev/null @@ -1,109 +0,0 @@ - - *** - - Navod ako skompilovat zdrojove kody - - *** - - Projekt sa da kompilovat ako hra ( client ) s GUI, alebo ako herny server - - ************************************************ - - kompilacia hry s GUI - - Pri kompilacii, hry ako grafickeho klienta sa potrebuju kniznice : - (g)libc, SDL, SDL_Image, SDL_Mixer, SDL_ttf, SDL_Net - v ratane hlavickovych suborov a konfiguracnych striptov ( sdl-config ) - - ldd -u `which tuxanci-ng` - Unused direct dependencies: - /usr/lib/libSDL-1.2.so.0 - /usr/lib/libSDL_image-1.2.so.0 - /usr/lib/libSDL_ttf-2.0.so.0 - /usr/lib/libSDL_mixer-1.2.so.0 - /usr/lib/libSDL_net-1.2.so.0 - - make clean - ---------- - - pre istotu vymazeme subory z predchadzajucej kompilacie - - v subore config.h do makra DESTDIR ulozime nas prefix-path, - ktory sa natvrdo skompiluje do programu - #define DESTDIR "/usr/local/" - - Ak toto makro nebude existovat, program bude pouzivat svoje podaresare :) - ( vhodne pri vyvoji, ked sa casto menia subory ) - - make mod - -------- - - skompilujeme moduly hry - - su - -- - - prepneme sa na roota - - make install DESTDIR=/usr/local - nainstalujeme subory, DESTDIR urcuje kam sa budu subory kopirovat. - bolo by dobre, keby sa rovnala hodnoty makru DESTDIR, ale nie je to podmienka. - Ak bude hodnota makra DESTDIR a premennej DESTDIR v Makefile rozdielna, program - si nenajde svoje subory. - - tuxanci-ng - ---------- - Program spustime tymto prikazom. - Hra si vytvara domovsky adresar v domovskom adresari uzivatela ~/.tuxanci-ng - - make uninstall DESTDIR=/usr/local - --------------------------------- - - Program sa odinstaluje - - ************************************************ - - kompilacia herneho servera - - Pri kompilacii, herneho servera musi existovat makro PUBLIC_SERVER v config.h - Je automaticky zakomentovane, tak ho pls. odkomentujte - - Makro DESTDIR, nehra pri kompilacii herneho server ziadnu rolu. Server pouziva - svoje podadresare a ani sa neinstaluje - - make clean - ---------- - - pre istotu vymazame subory z predchadzajucej kompilacie. - - make server - ----------- - - kompilujeme server - - make servermod - -------------- - - skompilumjeme moduly pre server - - ./build-server/publicserver - -------------- - - Spustame server - - konfiguracia servera je v server.conf : - - IP4 0.0.0.0 # IPv4 adresa - IP6 ::1 # IPv6 adresa - PORTv4 2200 # sietovy port pre IPv4 aredu - PORTv6 2206 # sietovy port pre IPv4 aredu - MAX_CLIENTS 32 # maximalny pocet clientov - ARENA FAGN # sietovy nazov areny - - - ************************************************ - - Dušan Ďurech - email: Dusan.D@Centrum.Sk - jabber IM: Oroborus@Jabbim.sk - //fakt narychlo napisane diff --git a/data/credits.en b/data/credits.en deleted file mode 100644 index 965b93e..0000000 --- a/data/credits.en +++ /dev/null @@ -1,31 +0,0 @@ -Dušan Ďurech <dusan.d@centrum.sk> -Jabber ID: oroborus@jabbim.sk -The project founder, main programmer - -Jiří Helebrant <helb@helb.cz> -Jabber ID: helb@helb.cz -Main graphic designer - -Petr Ambrož <paces@paces.cz> -Jabber ID: paces@jabber.cz -Additional programmer, graphic designer -forum and IRC administrator - -Ladislav Láska <ladislav.laska@gmail.com> -Jabber ID: krakonos@jabber.sh.cvut.cz -Additional programmer - -Václav Seidl <vaclav.seidl@gmail.com> -Jabber ID: vak@jabber.cz -Additional programmer - -Josef Reidinger <queen.killer@seznam.cz> -Jabber ID: qk@njs.netlab.cz -Additional programmer - -Roman Kabelka (CJ Neti) <neti@cjneti.net> -sound designer - -project homepage: -http://www.tuxanci.org/ -http://enf.tuxanci.org/ |