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/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef TA_SHADOW_H
#define TA_SHADOW_H
#include "ta_sdl.h"
#define TA_SHADOW_DIMENSION 3
#define TA_SHADOW_MAP_SIZE 2048u
#define TA_SHADOW_FORMAT SDL_GPU_TEXTUREFORMAT_D32_FLOAT
extern SDL_GPUTexture *ta_shadow_texture;
extern SDL_GPUSampler *ta_shadow_sampler;
extern float ta_shadow_light_direction[TA_SHADOW_DIMENSION];
extern float ta_shadow_normal_offset;
extern float ta_shadow_minimum_bias;
extern float ta_shadow_maximum_bias;
extern float ta_shadow_strength;
void ta_shadow_init(void);
void ta_shadow_get_light_view_projection(float *matrix);
SDL_GPURenderPass *ta_shadow_begin_render_pass(SDL_GPUCommandBuffer *command_buffer);
void ta_shadow_shutdown(void);
#endif // TA_SHADOW_H
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