/* * Tuxánci 2 - A first person shooter * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef TA_SHADOW_H #define TA_SHADOW_H #include "ta_sdl.h" #define TA_SHADOW_DIMENSION 3 #define TA_SHADOW_MAP_SIZE 2048u #define TA_SHADOW_FORMAT SDL_GPU_TEXTUREFORMAT_D32_FLOAT extern SDL_GPUTexture *ta_shadow_texture; extern SDL_GPUSampler *ta_shadow_sampler; extern float ta_shadow_light_direction[TA_SHADOW_DIMENSION]; extern float ta_shadow_normal_offset; extern float ta_shadow_minimum_bias; extern float ta_shadow_maximum_bias; extern float ta_shadow_strength; void ta_shadow_init(void); void ta_shadow_get_light_view_projection(float *matrix); SDL_GPURenderPass *ta_shadow_begin_render_pass(SDL_GPUCommandBuffer *command_buffer); void ta_shadow_shutdown(void); #endif // TA_SHADOW_H