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-rw-r--r--src/model.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/model.c b/src/model.c
index 7902f7a..be72817 100644
--- a/src/model.c
+++ b/src/model.c
@@ -209,8 +209,8 @@ bool ta_model_init(ta_model *model, SDL_GPUDevice *device, const float positions
return false;
}
model->vertex_count = (Uint32)model->mesh.vertex_count;
- SDL_GPUShader *vertex_shader = ta_model_shader(device, file_obj_vert_slang_spv_start, file_obj_vert_slang_spv_size, SDL_GPU_SHADERSTAGE_VERTEX);
- SDL_GPUShader *fragment_shader = ta_model_shader(device, file_obj_frag_slang_spv_start, file_obj_frag_slang_spv_size, SDL_GPU_SHADERSTAGE_FRAGMENT);
+ SDL_GPUShader *vertex_shader = ta_model_shader(device, file_model_vert_slang_spv_start, file_model_vert_slang_spv_size, SDL_GPU_SHADERSTAGE_VERTEX);
+ SDL_GPUShader *fragment_shader = ta_model_shader(device, file_model_frag_slang_spv_start, file_model_frag_slang_spv_size, SDL_GPU_SHADERSTAGE_FRAGMENT);
SDL_GPUVertexBufferDescription vertex_buffer = {.slot = 0, .pitch = sizeof(ta_model_vertex), .input_rate = SDL_GPU_VERTEXINPUTRATE_VERTEX};
SDL_GPUVertexAttribute attributes[2] = {
{