summaryrefslogtreecommitdiff
path: root/src/base/net_multiplayer.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/base/net_multiplayer.c')
-rw-r--r--src/base/net_multiplayer.c49
1 files changed, 2 insertions, 47 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c
index b028e0f..43a9508 100644
--- a/src/base/net_multiplayer.c
+++ b/src/base/net_multiplayer.c
@@ -54,42 +54,22 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
break;
case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
if( initUdpServer(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- if( initSdlUdpServer(port) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
if( initUdpClient(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- if( initSdlUdpClient(ip, port) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
break;
#endif
default :
@@ -108,28 +88,14 @@ void eventNetMultiplayer()
break;
case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
- eventServer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
eventServer();
-#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
- eventPingServer();
- selectClientUdpSocket();
- eventServerBuffer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- eventPingServer();
- selectClientSdlUdpSocket();
- eventServerBuffer();
-#endif
-#endif
+ eventClient();
break;
+#endif
default :
assert( ! "Premenna netGameType ma zlu hodnotu !" );
break;
@@ -144,25 +110,14 @@ void quitNetMultiplayer()
break;
case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
quitUdpServer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- quitSdlUdpServer();
-#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
quitUdpClient();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- quitSdlUdpClient();
-#endif
break;
#endif
-
default :
assert( ! "Premenna netGameType ma zlu hodnotu !" );
break;