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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-10 11:28:59 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-07-10 11:28:59 +0000
commitbb15df3f3428df7cd2a4482adebcdaa6fc2f516e (patch)
tree61993b5576bebeff7cf9dbcecc5fabdf592abfcc /src/base/net_multiplayer.c
parent0eda3185ba30d433029c9a7e725529a801c93d80 (diff)
- precisteny kod sietoveho multiplayera
- moduly si mozu mosielat spravy cez sietovy protokol - opravy chyb v moduloch - oprava chyby, v textovych poliach sa zobrazuju znaky, ktore ste nestalcili - director_t* loadDirector(char *s) vracia NULL ak adresar neexistuje ( predtym sa proces zrutil ) git-svn-id: http://opensvn.csie.org/tuxanci_ng@126 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/base/net_multiplayer.c')
-rw-r--r--src/base/net_multiplayer.c49
1 files changed, 2 insertions, 47 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c
index b028e0f..43a9508 100644
--- a/src/base/net_multiplayer.c
+++ b/src/base/net_multiplayer.c
@@ -54,42 +54,22 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
break;
case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
if( initUdpServer(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- if( initSdlUdpServer(port) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
if( initUdpClient(ip, port, proto) != 0 )
{
fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- if( initSdlUdpClient(ip, port) != 0 )
- {
- fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
-#endif
break;
#endif
default :
@@ -108,28 +88,14 @@ void eventNetMultiplayer()
break;
case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
- eventServer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
eventServer();
-#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
- eventPingServer();
- selectClientUdpSocket();
- eventServerBuffer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- eventPingServer();
- selectClientSdlUdpSocket();
- eventServerBuffer();
-#endif
-#endif
+ eventClient();
break;
+#endif
default :
assert( ! "Premenna netGameType ma zlu hodnotu !" );
break;
@@ -144,25 +110,14 @@ void quitNetMultiplayer()
break;
case NET_GAME_TYPE_SERVER :
-#ifdef SUPPORT_NET_UNIX_UDP
quitUdpServer();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- quitSdlUdpServer();
-#endif
break;
#ifndef PUBLIC_SERVER
case NET_GAME_TYPE_CLIENT :
-#ifdef SUPPORT_NET_UNIX_UDP
quitUdpClient();
-#endif
-#ifdef SUPPORT_NET_SDL_UDP
- quitSdlUdpClient();
-#endif
break;
#endif
-
default :
assert( ! "Premenna netGameType ma zlu hodnotu !" );
break;