diff options
Diffstat (limited to 'src/base/gun.c~')
| -rw-r--r-- | src/base/gun.c~ | 282 |
1 files changed, 0 insertions, 282 deletions
diff --git a/src/base/gun.c~ b/src/base/gun.c~ deleted file mode 100644 index 7198a1e..0000000 --- a/src/base/gun.c~ +++ /dev/null @@ -1,282 +0,0 @@ - -#include <stdio.h> -#include <stdlib.h> -#include <assert.h> - -#include "main.h" -#include "arena.h" -#include "tux.h" -#include "shot.h" -#include "myTimer.h" -#include "item.h" -#include "gun.h" -#include "proto.h" -#include "net_multiplayer.h" -#include "serverSendMsg.h" - -#ifndef NO_SOUND -#include "sound.h" -#endif -#ifndef PUBLIC_SERVER -#include "interface.h" -#include "screen_world.h" -#endif -#ifdef PUBLIC_SERVER -#include "publicServer.h" -#endif - -static void modificiationCopuse(int courser, int right_x, int right_y, int *dest_x, int *dest_y) -{ - assert(dest_x != NULL); - assert(dest_y != NULL); - switch (courser) { - case TUX_UP : - *dest_x = right_y; - *dest_y = -right_x; - break; - case TUX_RIGHT : - *dest_x = right_x; - *dest_y = right_y; - break; - case TUX_LEFT : - *dest_x = -right_x; - *dest_y = right_y; - break; - case TUX_DOWN : - *dest_x = right_y; - *dest_y = right_x; - break; - default : - assert(! _("There is wrong value in course variable!")); - break; - } -} - -static void addShotTrivial(tux_t *tux, int x, int y, int px, int py, int gun) -{ - int dest_x = 0, dest_y = 0; - int dest_px = 0, dest_py = 0; - shot_t *shot; - - modificiationCopuse(tux->position, px, py, &dest_px, &dest_py); - modificiationCopuse(tux->position, x, y, &dest_x, &dest_y); - if (gun == GUN_LASSER) - switch (tux->position) { - case TUX_UP : - dest_y -= GUN_LASSER_HORIZONTAL; - break; - case TUX_RIGHT : - break; - case TUX_LEFT : - dest_x -= GUN_LASSER_HORIZONTAL; - break; - case TUX_DOWN : - break; - } - shot = newShot(tux->x + dest_x, tux->y + dest_y, dest_px, dest_py, gun, tux->id); - addObjectToSpace(getCurrentArena()->spaceShot, shot); -} - -static void addShot(tux_t *tux,int x, int y, int px, int py) -{ - int gun; - - if (getNetTypeGame() == NET_GAME_TYPE_CLIENT) - return; - if (tux->gun == GUN_BOMBBALL) - gun = GUN_BOMBBALL; - else if (tux->gun == GUN_LASSER) - gun = GUN_LASSER; - else - gun = GUN_SIMPLE; - - if (tux->bonus == BONUS_4X) { - int zal; - int i; - - zal = tux->position; - for (i = 0; i < 4; i++) { - switch (i) { - case 0 : - tux->position = TUX_UP; - break; - case 1 : - tux->position = TUX_RIGHT; - break; - case 2 : - tux->position = TUX_LEFT; - break; - case 3 : - tux->position = TUX_DOWN; - break; - } - addShotTrivial(tux, x, y, px, py, gun); - } - tux->position = zal; - }else{ - addShotTrivial(tux, x, y, px, py, gun); - } -} - -static void shotInGunSimpe(tux_t *tux) -{ - addShot(tux, 0, 0, +5, 0); -} - -static void shotInGunDualSimpe(tux_t *tux) -{ - addShot(tux, 0, -10, +6, 0); - addShot(tux, 0, +10, +6, 0); -} - -static void shotInGunScatter(tux_t *tux) -{ - int i; - - for (i = -2 ; i <= +2 ; i++) - addShot(tux, 0, 0, +8, i); -} - -static void timer_addShotTimer(void *p) -{ - tux_t *tux; - int id; - int gun; - - id = * ((int *)p); - free(p); - tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); - if (tux == NULL) - return; - if (tux->status != TUX_STATUS_ALIVE) - return; - gun = tux->gun; - tux->gun = GUN_SIMPLE; - addShot(tux, 0, 0, +6, 0); - tux->gun = gun; -} - -static void shotInGunTommy(tux_t *tux) -{ - int i; - - for (i = 0; i < 10; i++) - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addShotTimer, newInt(tux->id), i * 100); -} - -static void timer_addLaserTimer(void *p) -{ - tux_t *tux; - int id; - int gun; - - id = * ((int *)p); - free(p); - tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); - if (tux == NULL) - return; - if (tux->status != TUX_STATUS_ALIVE) - return; - gun = tux->gun; - tux->gun = GUN_LASSER; - addShot(tux, 0, 0, +10, 0); - addShot(tux, +40, 0, +10, 0); - //addShot(tux, +40, 0, +10, 0); - tux->gun = gun; -} - -static void shotInGunLasser(tux_t *tux) -{ - int i; - - for (i = 0; i < 50; i++) - addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addLaserTimer, newInt(tux->id), i * 10 ); -} - -static void putInGunMine(tux_t *tux) -{ - int x, y; - arena_t *arena; - - x = tux->x; - y = tux->y; - switch (tux->position) { - case TUX_UP : - y += TUX_HEIGHT; - break; - case TUX_RIGHT : - x -= TUX_WIDTH; - break; - case TUX_LEFT : - x += TUX_WIDTH; - break; - case TUX_DOWN : - y -= TUX_HEIGHT; - break; - } - arena = getCurrentArena(); - if (isFreeSpace(getCurrentArena(), x, y, ITEM_MINE_WIDTH, ITEM_MINE_HEIGHT)) { - item_t *item; -#ifndef NO_SOUND - playSound("put_mine", SOUND_GROUP_BASE); -#endif - tux->shot[tux->gun]--; - if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) { - item = newItem(x, y, ITEM_MINE, tux->id); - if (getNetTypeGame() == NET_GAME_TYPE_SERVER) - proto_send_additem_server(PROTO_SEND_ALL, NULL, item); - addObjectToSpace(arena->spaceItem, item ); - } - } -} - -static void shotInGunBombball(tux_t *tux) -{ - addShot(tux, 0, 0, +10, 0); -} - -void shotInGun(tux_t *tux) -{ - if (tux->bonus != BONUS_SHOT && tux->gun != GUN_MINE) - tux->shot[tux->gun]--; - - switch( tux->gun ) - { - case GUN_SIMPLE : -#ifndef NO_SOUND - playSound("gun_revolver", SOUND_GROUP_BASE); -#endif - shotInGunSimpe(tux); - break; - case GUN_DUAL_SIMPLE : -#ifndef NO_SOUND - playSound("gun_revolver", SOUND_GROUP_BASE); -#endif - shotInGunDualSimpe(tux); - break; - case GUN_SCATTER : -#ifndef NO_SOUND - playSound("gun_scatter", SOUND_GROUP_BASE); -#endif - shotInGunScatter(tux); - break; - case GUN_TOMMY : -#ifndef NO_SOUND - playSound("gun_tommy", SOUND_GROUP_BASE); -#endif - shotInGunTommy(tux); - break; - case GUN_LASSER : -#ifndef NO_SOUND - playSound("gun_lasser", SOUND_GROUP_BASE); -#endif - shotInGunLasser(tux); - break; - case GUN_BOMBBALL : - shotInGunBombball(tux); - break; - case GUN_MINE : - putInGunMine(tux); - break; - } -} |