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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
commit44daf03024fbf7cbffa10349044786f6ab784821 (patch)
treefe311eb22e2d853dfc18fde1a9e55d21815f4f82 /src/base/gun.c~
parente12753d2ec9db83ec08bb9db63902a82fb245cdd (diff)
Revert "X"
This reverts commit e12753d2ec9db83ec08bb9db63902a82fb245cdd.
Diffstat (limited to 'src/base/gun.c~')
-rw-r--r--src/base/gun.c~282
1 files changed, 0 insertions, 282 deletions
diff --git a/src/base/gun.c~ b/src/base/gun.c~
deleted file mode 100644
index 7198a1e..0000000
--- a/src/base/gun.c~
+++ /dev/null
@@ -1,282 +0,0 @@
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <assert.h>
-
-#include "main.h"
-#include "arena.h"
-#include "tux.h"
-#include "shot.h"
-#include "myTimer.h"
-#include "item.h"
-#include "gun.h"
-#include "proto.h"
-#include "net_multiplayer.h"
-#include "serverSendMsg.h"
-
-#ifndef NO_SOUND
-#include "sound.h"
-#endif
-#ifndef PUBLIC_SERVER
-#include "interface.h"
-#include "screen_world.h"
-#endif
-#ifdef PUBLIC_SERVER
-#include "publicServer.h"
-#endif
-
-static void modificiationCopuse(int courser, int right_x, int right_y, int *dest_x, int *dest_y)
-{
- assert(dest_x != NULL);
- assert(dest_y != NULL);
- switch (courser) {
- case TUX_UP :
- *dest_x = right_y;
- *dest_y = -right_x;
- break;
- case TUX_RIGHT :
- *dest_x = right_x;
- *dest_y = right_y;
- break;
- case TUX_LEFT :
- *dest_x = -right_x;
- *dest_y = right_y;
- break;
- case TUX_DOWN :
- *dest_x = right_y;
- *dest_y = right_x;
- break;
- default :
- assert(! _("There is wrong value in course variable!"));
- break;
- }
-}
-
-static void addShotTrivial(tux_t *tux, int x, int y, int px, int py, int gun)
-{
- int dest_x = 0, dest_y = 0;
- int dest_px = 0, dest_py = 0;
- shot_t *shot;
-
- modificiationCopuse(tux->position, px, py, &dest_px, &dest_py);
- modificiationCopuse(tux->position, x, y, &dest_x, &dest_y);
- if (gun == GUN_LASSER)
- switch (tux->position) {
- case TUX_UP :
- dest_y -= GUN_LASSER_HORIZONTAL;
- break;
- case TUX_RIGHT :
- break;
- case TUX_LEFT :
- dest_x -= GUN_LASSER_HORIZONTAL;
- break;
- case TUX_DOWN :
- break;
- }
- shot = newShot(tux->x + dest_x, tux->y + dest_y, dest_px, dest_py, gun, tux->id);
- addObjectToSpace(getCurrentArena()->spaceShot, shot);
-}
-
-static void addShot(tux_t *tux,int x, int y, int px, int py)
-{
- int gun;
-
- if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
- return;
- if (tux->gun == GUN_BOMBBALL)
- gun = GUN_BOMBBALL;
- else if (tux->gun == GUN_LASSER)
- gun = GUN_LASSER;
- else
- gun = GUN_SIMPLE;
-
- if (tux->bonus == BONUS_4X) {
- int zal;
- int i;
-
- zal = tux->position;
- for (i = 0; i < 4; i++) {
- switch (i) {
- case 0 :
- tux->position = TUX_UP;
- break;
- case 1 :
- tux->position = TUX_RIGHT;
- break;
- case 2 :
- tux->position = TUX_LEFT;
- break;
- case 3 :
- tux->position = TUX_DOWN;
- break;
- }
- addShotTrivial(tux, x, y, px, py, gun);
- }
- tux->position = zal;
- }else{
- addShotTrivial(tux, x, y, px, py, gun);
- }
-}
-
-static void shotInGunSimpe(tux_t *tux)
-{
- addShot(tux, 0, 0, +5, 0);
-}
-
-static void shotInGunDualSimpe(tux_t *tux)
-{
- addShot(tux, 0, -10, +6, 0);
- addShot(tux, 0, +10, +6, 0);
-}
-
-static void shotInGunScatter(tux_t *tux)
-{
- int i;
-
- for (i = -2 ; i <= +2 ; i++)
- addShot(tux, 0, 0, +8, i);
-}
-
-static void timer_addShotTimer(void *p)
-{
- tux_t *tux;
- int id;
- int gun;
-
- id = * ((int *)p);
- free(p);
- tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id);
- if (tux == NULL)
- return;
- if (tux->status != TUX_STATUS_ALIVE)
- return;
- gun = tux->gun;
- tux->gun = GUN_SIMPLE;
- addShot(tux, 0, 0, +6, 0);
- tux->gun = gun;
-}
-
-static void shotInGunTommy(tux_t *tux)
-{
- int i;
-
- for (i = 0; i < 10; i++)
- addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addShotTimer, newInt(tux->id), i * 100);
-}
-
-static void timer_addLaserTimer(void *p)
-{
- tux_t *tux;
- int id;
- int gun;
-
- id = * ((int *)p);
- free(p);
- tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id);
- if (tux == NULL)
- return;
- if (tux->status != TUX_STATUS_ALIVE)
- return;
- gun = tux->gun;
- tux->gun = GUN_LASSER;
- addShot(tux, 0, 0, +10, 0);
- addShot(tux, +40, 0, +10, 0);
- //addShot(tux, +40, 0, +10, 0);
- tux->gun = gun;
-}
-
-static void shotInGunLasser(tux_t *tux)
-{
- int i;
-
- for (i = 0; i < 50; i++)
- addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addLaserTimer, newInt(tux->id), i * 10 );
-}
-
-static void putInGunMine(tux_t *tux)
-{
- int x, y;
- arena_t *arena;
-
- x = tux->x;
- y = tux->y;
- switch (tux->position) {
- case TUX_UP :
- y += TUX_HEIGHT;
- break;
- case TUX_RIGHT :
- x -= TUX_WIDTH;
- break;
- case TUX_LEFT :
- x += TUX_WIDTH;
- break;
- case TUX_DOWN :
- y -= TUX_HEIGHT;
- break;
- }
- arena = getCurrentArena();
- if (isFreeSpace(getCurrentArena(), x, y, ITEM_MINE_WIDTH, ITEM_MINE_HEIGHT)) {
- item_t *item;
-#ifndef NO_SOUND
- playSound("put_mine", SOUND_GROUP_BASE);
-#endif
- tux->shot[tux->gun]--;
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
- item = newItem(x, y, ITEM_MINE, tux->id);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
- addObjectToSpace(arena->spaceItem, item );
- }
- }
-}
-
-static void shotInGunBombball(tux_t *tux)
-{
- addShot(tux, 0, 0, +10, 0);
-}
-
-void shotInGun(tux_t *tux)
-{
- if (tux->bonus != BONUS_SHOT && tux->gun != GUN_MINE)
- tux->shot[tux->gun]--;
-
- switch( tux->gun )
- {
- case GUN_SIMPLE :
-#ifndef NO_SOUND
- playSound("gun_revolver", SOUND_GROUP_BASE);
-#endif
- shotInGunSimpe(tux);
- break;
- case GUN_DUAL_SIMPLE :
-#ifndef NO_SOUND
- playSound("gun_revolver", SOUND_GROUP_BASE);
-#endif
- shotInGunDualSimpe(tux);
- break;
- case GUN_SCATTER :
-#ifndef NO_SOUND
- playSound("gun_scatter", SOUND_GROUP_BASE);
-#endif
- shotInGunScatter(tux);
- break;
- case GUN_TOMMY :
-#ifndef NO_SOUND
- playSound("gun_tommy", SOUND_GROUP_BASE);
-#endif
- shotInGunTommy(tux);
- break;
- case GUN_LASSER :
-#ifndef NO_SOUND
- playSound("gun_lasser", SOUND_GROUP_BASE);
-#endif
- shotInGunLasser(tux);
- break;
- case GUN_BOMBBALL :
- shotInGunBombball(tux);
- break;
- case GUN_MINE :
- putInGunMine(tux);
- break;
- }
-}