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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-06-24 15:56:36 +0000
commit826a768318d071200b289ed3a93ee409759dbae3 (patch)
tree3b3ade45833382db74ab0cb33d8d4327da672bfc /src/screen_world.c
parent13064d1bfc0459be37d8229f3f8c037fb8a10b8f (diff)
- podpora IPv6
- game server je schopny obsluhovat clientov zo sieti IPv4 a IPv6 sucastne - hrac si moze zvolit v nastaveniach, ci che pouzivat IPv4 alebo IPv6 - odkolnenie od SDL_net ( nepodporuje IPv6 ) // ale v kode este podpora SDL_Net je git-svn-id: http://opensvn.csie.org/tuxanci_ng@70 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'src/screen_world.c')
-rw-r--r--src/screen_world.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/screen_world.c b/src/screen_world.c
index a5fdc1c..f889471 100644
--- a/src/screen_world.c
+++ b/src/screen_world.c
@@ -55,7 +55,7 @@ void setGameType()
{
int ret = 0;
- ret = initNetMuliplayer( getSettingGameType(), getSettingIP(), getSettingPort() );
+ ret = initNetMuliplayer( getSettingGameType(), getSettingIP(), getSettingPort(), getSettingProto() );
if( ret != 0 )
{