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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
commite12753d2ec9db83ec08bb9db63902a82fb245cdd (patch)
tree6e4a63b790d6335f969f88b797a927e0fb25f37a /src/base/net_multiplayer.c
parent0b4d9821c7333b8c4bdf7e0eeb750aef502a1137 (diff)
X
Diffstat (limited to 'src/base/net_multiplayer.c')
-rw-r--r--src/base/net_multiplayer.c181
1 files changed, 90 insertions, 91 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c
index f7d54eb..387fcad 100644
--- a/src/base/net_multiplayer.c
+++ b/src/base/net_multiplayer.c
@@ -24,116 +24,115 @@
static int netGameType;
-int getNetTypeGame()
+int
+getNetTypeGame()
{
- return netGameType;
+ return netGameType;
}
-int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6)
+int
+initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6)
{
- int ret;
+ int ret;
- ret = initServer(ip4, port4, ip6, port6);
+ ret = initServer(ip4, port4, ip6, port6);
- if( ret > 0 )
- {
- netGameType = NET_GAME_TYPE_SERVER;
- }
+ if (ret > 0) {
+ netGameType = NET_GAME_TYPE_SERVER;
+ }
- return ret;
+ return ret;
}
-int initNetMuliplayer(int type, char *ip, int port, int proto)
+int
+initNetMuliplayer(int type, char *ip, int port, int proto)
{
- netGameType = type;
-
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
- switch( proto )
- {
- case PROTO_UDPv4 :
- if( initServer(ip, port, NULL, 0) != 1 )
- {
- fprintf(stderr, _("Unable to inicialize network game as server!\n"));
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
- break;
- case PROTO_UDPv6 :
- if( initServer(NULL, 0, ip, port) != 1 )
- {
- fprintf(stderr, _("Unable to inicialize network game as server!\n"));
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
- break;
- }
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
- if( initClient(ip, port, proto) != 0 )
- {
- fprintf(stderr, _("Unable to inicialize network game as client!\n"));
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
- break;
+ netGameType = type;
+
+ switch (netGameType) {
+ case NET_GAME_TYPE_NONE:
+ break;
+
+ case NET_GAME_TYPE_SERVER:
+ switch (proto) {
+ case PROTO_UDPv4:
+ if (initServer(ip, port, NULL, 0) != 1) {
+ fprintf(stderr,
+ _("Unable to inicialize network game as server!\n"));
+ netGameType = NET_GAME_TYPE_NONE;
+ return -1;
+ }
+ break;
+ case PROTO_UDPv6:
+ if (initServer(NULL, 0, ip, port) != 1) {
+ fprintf(stderr,
+ _("Unable to inicialize network game as server!\n"));
+ netGameType = NET_GAME_TYPE_NONE;
+ return -1;
+ }
+ break;
+ }
+ break;
+
+#ifndef PUBLIC_SERVER
+ case NET_GAME_TYPE_CLIENT:
+ if (initClient(ip, port, proto) != 0) {
+ fprintf(stderr, _("Unable to inicialize network game as client!\n"));
+ netGameType = NET_GAME_TYPE_NONE;
+ return -1;
+ }
+ break;
#endif
- default :
- assert( ! _("Variable netGameType has a really wierd value!") );
- break;
- }
+ default:
+ assert(!_("Variable netGameType has a really wierd value!"));
+ break;
+ }
- return 0;
+ return 0;
}
-void eventNetMultiplayer()
+void
+eventNetMultiplayer()
{
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
- eventServer();
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
- eventClient();
- break;
+ switch (netGameType) {
+ case NET_GAME_TYPE_NONE:
+ break;
+
+ case NET_GAME_TYPE_SERVER:
+ eventServer();
+ break;
+
+#ifndef PUBLIC_SERVER
+ case NET_GAME_TYPE_CLIENT:
+ eventClient();
+ break;
#endif
- default :
- assert( ! _("Variable netGameType has a really wierd value!") );
- break;
- }
+ default:
+ assert(!_("Variable netGameType has a really wierd value!"));
+ break;
+ }
}
-void quitNetMultiplayer()
+void
+quitNetMultiplayer()
{
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
- quitServer();
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
- quitClient();
- break;
+ switch (netGameType) {
+ case NET_GAME_TYPE_NONE:
+ break;
+
+ case NET_GAME_TYPE_SERVER:
+ quitServer();
+ break;
+
+#ifndef PUBLIC_SERVER
+ case NET_GAME_TYPE_CLIENT:
+ quitClient();
+ break;
#endif
- default :
- assert( ! _("Variable netGameType has a really wierd value!") );
- break;
- }
+ default:
+ assert(!_("Variable netGameType has a really wierd value!"));
+ break;
+ }
- netGameType = NET_GAME_TYPE_NONE;
+ netGameType = NET_GAME_TYPE_NONE;
}