From e12753d2ec9db83ec08bb9db63902a82fb245cdd Mon Sep 17 00:00:00 2001 From: "Tomas Chvatal (scarabeus)" Date: Wed, 22 Oct 2008 22:50:54 +0200 Subject: X --- src/base/net_multiplayer.c | 181 ++++++++++++++++++++++----------------------- 1 file changed, 90 insertions(+), 91 deletions(-) (limited to 'src/base/net_multiplayer.c') diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c index f7d54eb..387fcad 100644 --- a/src/base/net_multiplayer.c +++ b/src/base/net_multiplayer.c @@ -24,116 +24,115 @@ static int netGameType; -int getNetTypeGame() +int +getNetTypeGame() { - return netGameType; + return netGameType; } -int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6) +int +initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6) { - int ret; + int ret; - ret = initServer(ip4, port4, ip6, port6); + ret = initServer(ip4, port4, ip6, port6); - if( ret > 0 ) - { - netGameType = NET_GAME_TYPE_SERVER; - } + if (ret > 0) { + netGameType = NET_GAME_TYPE_SERVER; + } - return ret; + return ret; } -int initNetMuliplayer(int type, char *ip, int port, int proto) +int +initNetMuliplayer(int type, char *ip, int port, int proto) { - netGameType = type; - - switch( netGameType ) - { - case NET_GAME_TYPE_NONE : - break; - - case NET_GAME_TYPE_SERVER : - switch( proto ) - { - case PROTO_UDPv4 : - if( initServer(ip, port, NULL, 0) != 1 ) - { - fprintf(stderr, _("Unable to inicialize network game as server!\n")); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } - break; - case PROTO_UDPv6 : - if( initServer(NULL, 0, ip, port) != 1 ) - { - fprintf(stderr, _("Unable to inicialize network game as server!\n")); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } - break; - } - break; - -#ifndef PUBLIC_SERVER - case NET_GAME_TYPE_CLIENT : - if( initClient(ip, port, proto) != 0 ) - { - fprintf(stderr, _("Unable to inicialize network game as client!\n")); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } - break; + netGameType = type; + + switch (netGameType) { + case NET_GAME_TYPE_NONE: + break; + + case NET_GAME_TYPE_SERVER: + switch (proto) { + case PROTO_UDPv4: + if (initServer(ip, port, NULL, 0) != 1) { + fprintf(stderr, + _("Unable to inicialize network game as server!\n")); + netGameType = NET_GAME_TYPE_NONE; + return -1; + } + break; + case PROTO_UDPv6: + if (initServer(NULL, 0, ip, port) != 1) { + fprintf(stderr, + _("Unable to inicialize network game as server!\n")); + netGameType = NET_GAME_TYPE_NONE; + return -1; + } + break; + } + break; + +#ifndef PUBLIC_SERVER + case NET_GAME_TYPE_CLIENT: + if (initClient(ip, port, proto) != 0) { + fprintf(stderr, _("Unable to inicialize network game as client!\n")); + netGameType = NET_GAME_TYPE_NONE; + return -1; + } + break; #endif - default : - assert( ! _("Variable netGameType has a really wierd value!") ); - break; - } + default: + assert(!_("Variable netGameType has a really wierd value!")); + break; + } - return 0; + return 0; } -void eventNetMultiplayer() +void +eventNetMultiplayer() { - switch( netGameType ) - { - case NET_GAME_TYPE_NONE : - break; - - case NET_GAME_TYPE_SERVER : - eventServer(); - break; - -#ifndef PUBLIC_SERVER - case NET_GAME_TYPE_CLIENT : - eventClient(); - break; + switch (netGameType) { + case NET_GAME_TYPE_NONE: + break; + + case NET_GAME_TYPE_SERVER: + eventServer(); + break; + +#ifndef PUBLIC_SERVER + case NET_GAME_TYPE_CLIENT: + eventClient(); + break; #endif - default : - assert( ! _("Variable netGameType has a really wierd value!") ); - break; - } + default: + assert(!_("Variable netGameType has a really wierd value!")); + break; + } } -void quitNetMultiplayer() +void +quitNetMultiplayer() { - switch( netGameType ) - { - case NET_GAME_TYPE_NONE : - break; - - case NET_GAME_TYPE_SERVER : - quitServer(); - break; - -#ifndef PUBLIC_SERVER - case NET_GAME_TYPE_CLIENT : - quitClient(); - break; + switch (netGameType) { + case NET_GAME_TYPE_NONE: + break; + + case NET_GAME_TYPE_SERVER: + quitServer(); + break; + +#ifndef PUBLIC_SERVER + case NET_GAME_TYPE_CLIENT: + quitClient(); + break; #endif - default : - assert( ! _("Variable netGameType has a really wierd value!") ); - break; - } + default: + assert(!_("Variable netGameType has a really wierd value!")); + break; + } - netGameType = NET_GAME_TYPE_NONE; + netGameType = NET_GAME_TYPE_NONE; } -- cgit v1.2.3