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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:51:24 +0200
commit44daf03024fbf7cbffa10349044786f6ab784821 (patch)
treefe311eb22e2d853dfc18fde1a9e55d21815f4f82 /src/base/item.c~
parente12753d2ec9db83ec08bb9db63902a82fb245cdd (diff)
Revert "X"
This reverts commit e12753d2ec9db83ec08bb9db63902a82fb245cdd.
Diffstat (limited to 'src/base/item.c~')
-rw-r--r--src/base/item.c~516
1 files changed, 0 insertions, 516 deletions
diff --git a/src/base/item.c~ b/src/base/item.c~
deleted file mode 100644
index 07929ed..0000000
--- a/src/base/item.c~
+++ /dev/null
@@ -1,516 +0,0 @@
-
-#include <stdlib.h>
-#include <assert.h>
-
-#include "main.h"
-#include "arena.h"
-#include "tux.h"
-#include "item.h"
-#include "shot.h"
-#include "proto.h"
-#include "idManager.h"
-#include "net_multiplayer.h"
-#include "serverSendMsg.h"
-
-#ifndef PUBLIC_SERVER
-
-#include "interface.h"
-#include "image.h"
-#include "radar.h"
-#include "layer.h"
-
-#include "screen_world.h"
-#include "screen_setting.h"
-
-#ifndef NO_SOUND
-#include "sound.h"
-#endif
-
-#endif
-
-#ifdef PUBLIC_SERVER
-#include "publicServer.h"
-#endif
-
-#ifndef PUBLIC_SERVER
-static image_t *g_item[ITEM_COUNT];
-#endif
-
-static bool_t isItemInit = FALSE;
-
-bool_t isItemInicialized()
-{
- return isItemInit;
-}
-
-void initItem()
-{
-#ifndef PUBLIC_SERVER
- g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE);
- g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE);
- g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE);
- g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE);
- g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE);
- g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE);
-
- g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE);
- g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE);
- g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE);
-
- g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE);
- g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE);
-#endif
- isItemInit = TRUE;
-}
-
-item_t* newItem(int x, int y, int type, int author_id)
-{
- item_t *new;
-
- new = malloc( sizeof(item_t) );
- assert( new != NULL );
- new->type = type;
- new->id = getNewID();
- new->x = x;
- new->y = y;
- new->frame = 0;
- new->count = 0;
-#ifndef PUBLIC_SERVER
- new->img = g_item[type];
-#endif
- new->author_id = author_id;
- switch (type) {
- case GUN_DUAL_SIMPLE :
- case GUN_SCATTER :
- case GUN_TOMMY :
- case GUN_LASSER :
- case GUN_MINE :
- case GUN_BOMBBALL :
- new->w = ITEM_GUN_WIDTH;
- new->h = ITEM_GUN_HEIGHT;
- break;
- case ITEM_MINE :
- new->w = ITEM_MINE_WIDTH;
- new->h = ITEM_MINE_HEIGHT;
- break;
- case ITEM_EXPLOSION :
-#ifndef NO_SOUND
- playSound("explozion", SOUND_GROUP_BASE);
-#endif
- new->w = ITEM_EXPLOSION_WIDTH;
- new->h = ITEM_EXPLOSION_HEIGHT;
- break;
- case ITEM_BIG_EXPLOSION :
-#ifndef NO_SOUND
- playSound("explozion", SOUND_GROUP_BASE);
-#endif
- new->w = ITEM_BIG_EXPLOSION_WIDTH;
- new->h = ITEM_BIG_EXPLOSION_HEIGHT;
- break;
- case BONUS_SPEED :
- case BONUS_SHOT :
- case BONUS_TELEPORT :
- case BONUS_GHOST :
- case BONUS_4X :
- case BONUS_HIDDEN :
- new->w = ITEM_BONUS_WIDTH;
- new->h = ITEM_BONUS_HEIGHT;
- break;
- }
- return new;
-}
-
-void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h)
-{
- item_t *item;
-
- item = p;
- *id = item->id;
- *x = item->x;
- *y = item->y;
- *w = item->w;
- *h = item->h;
-}
-
-void setStatusItem(void *p, int x, int y, int w, int h)
-{
- item_t *item;
-
- item = p;
- item->x = x;
- item->y = y;
- item->w = w;
- item->h = h;
-}
-
-void replaceItemID(item_t *item, int id)
-{
- replaceID(item->id, id);
- item->id = id;
-}
-
-#ifdef PUBLIC_SERVER
-static void action_countitem(space_t *space, item_t *item, int *count)
-{
- if( ( item->type >= GUN_DUAL_SIMPLE && item->type <= GUN_BOMBBALL ) ||
- ( item->type >= BONUS_SPEED && item->type <= BONUS_HIDDEN ) )
- {
- (*count)++;
- }
-}
-
-static int getCountWeaponOrBonusItem(space_t *spaceItem)
-{
- int count = 0;
-
- actionSpace(spaceItem, action_countitem, &count);
-
- return count;
-}
-#endif
-
-void addNewItem(space_t *spaceItem, int author_id)
-{
- arena_t *arena;
- item_t *item;
- int new_x, new_y;
- int type;
-
-#ifdef PUBLIC_SERVER
- if( getCountWeaponOrBonusItem(spaceItem) >= atoi( getSetting("MAX_ITEM", "--max-item", "100") ) )
- {
- return;
- }
-#endif
-
-#ifndef PUBLIC_SERVER
- if( isSettingAnyItem() == FALSE ||
- getNetTypeGame() == NET_GAME_TYPE_CLIENT )
- {
- return;
- }
-#endif
-
- arena = getCurrentArena();
- findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT);
-
- type = GUN_DUAL_SIMPLE;
-
-#ifndef PUBLIC_SERVER
- do {
-#endif
- switch (random() % 12) {
- case 0 :
- type = GUN_DUAL_SIMPLE;
- break;
- case 1 :
- type = GUN_SCATTER;
- break;
- case 2 :
- type = GUN_TOMMY;
- break;
- case 3 :
- type = GUN_MINE;
- break;
- case 4 :
- type = GUN_LASSER;
- break;
- case 5 :
- type = GUN_BOMBBALL;
- break;
- case 6 :
- type = BONUS_SPEED;
- break;
- case 7 :
- type = BONUS_SHOT;
- break;
- case 8 :
- type = BONUS_TELEPORT;
- break;
- case 9 :
- type = BONUS_GHOST;
- break;
- case 10 :
- type = BONUS_4X;
- break;
- case 11 :
- type = BONUS_HIDDEN;
- break;
- }
-#ifndef PUBLIC_SERVER
- } while (isSettingItem(type) == FALSE ||
- (getNetTypeGame() == NET_GAME_TYPE_NONE
- && type == BONUS_HIDDEN));
-#endif
- item = newItem(new_x, new_y, type, author_id);
- addObjectToSpace(spaceItem, item);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
-
-#ifndef PUBLIC_SERVER
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- addToRadar(item->id, new_x, new_y, RADAR_TYPE_ITEM);
-#endif
-}
-
-#ifndef PUBLIC_SERVER
-void drawItem(item_t *p)
-{
- assert(p != NULL);
- addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER);
-}
-
-void drawListItem(list_t *listItem)
-{
- item_t *thisItem;
- int i;
-
- assert(listItem != NULL);
- for (i = 0; i < listItem->count; i++) {
- thisItem = (item_t *)listItem->list[i];
- assert( thisItem != NULL );
- drawItem(thisItem);
- }
-}
-
-#endif
-
-static void action_itemevent(space_t *space, item_t *item, void *p)
-{
- my_time_t currentTime;
-
- currentTime = getMyTime();
- item->count++;
- if (item->count == ITEM_MAX_COUNT) {
- item->count = 0;
- item->frame++;
- }
- switch (item->type) {
- case GUN_TOMMY :
- case GUN_DUAL_SIMPLE :
- case GUN_SCATTER :
- case GUN_LASSER :
- case GUN_MINE :
- case GUN_BOMBBALL :
- if (item->frame == ITEM_GUN_MAX_FRAME)
- item->frame = 0;
- break;
- case ITEM_MINE :
- if(item->frame == ITEM_MINE_MAX_FRAME)
- item->frame = 0;
- break;
- case ITEM_EXPLOSION :
- case ITEM_BIG_EXPLOSION :
- if(item->frame == ITEM_EXPLOSION_MAX_FRAME)
- delObjectFromSpaceWithObject(space, item, destroyItem);
- break;
- case BONUS_SPEED :
- case BONUS_SHOT :
- case BONUS_TELEPORT :
- case BONUS_GHOST :
- case BONUS_4X :
- case BONUS_HIDDEN :
- if( item->frame == ITEM_GUN_MAX_FRAME )
- item->frame = 0;
- break;
- }
-}
-
-void eventListItem(space_t *spaceItem)
-{
- actionSpace(spaceItem, action_itemevent, NULL);
-}
-
-static void mineExplosion(space_t *spaceItem, item_t *item)
-{
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
- int x, y;
- item_t *item_explosion;
-
- x = ( item->x + item->w/2 ) - ITEM_BIG_EXPLOSION_WIDTH/2;
- y = ( item->y + item->h/2 ) - ITEM_BIG_EXPLOSION_HEIGHT/2;
- item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
- addObjectToSpace(spaceItem, item_explosion );
- }
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
-}
-
-static void action_item(space_t *space, item_t *item, int *isDel)
-{
- arena_t *arena;
-
- arena = getCurrentArena();
- switch(item->type) {
- case ITEM_MINE :
- if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
- mineExplosion(space, item);
- break;
- case ITEM_EXPLOSION :
- case ITEM_BIG_EXPLOSION :
- *isDel = 1;
- break;
- }
-}
-
-static void action_shot(space_t *space, shot_t *shot, space_t *spaceItem)
-{
- int isDel = 0;
-
- actionSpaceFromLocation(spaceItem, action_item, &isDel, shot->x, shot->y, shot->w, shot->h);
- if (isDel) {
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id);
- delObjectFromSpaceWithObject(space, shot, destroyShot);
- }
-}
-
-void eventConflictShotWithItem(arena_t *arena)
-{
- if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
- return;
- actionSpace(arena->spaceShot, action_shot, arena->spaceItem);
-}
-
-static void eventTuxIsDeadWithItem(tux_t *tux, item_t *item)
-{
- if (tux->bonus == BONUS_GHOST)
- return;
- if (tux->bonus == BONUS_TELEPORT) {
- tuxTeleport(tux);
- return;
- }
- if (item->author_id == tux->id) {
- tux->score--;
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
- }
- if (item->author_id != tux->id) {
- tux_t *author;
-
- author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id);
- if (author != NULL) {
- author->score++;
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
- }
- }
- countRoundInc();
- eventTuxIsDead(tux);
-}
-
-static void tuxGiveBonus(tux_t *tux, item_t *item)
-{
-#ifndef NO_SOUND
- playSound("item_bonus", SOUND_GROUP_BASE);
-#endif
- tux->bonus = item->type;
- tux->bonus_time = TUX_MAX_BONUS;
-
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
-
-#ifndef PUBLIC_SERVER
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- delFromRadar(item->id);
-#endif
-}
-
-static void tuxGiveGun(tux_t *tux, item_t *item)
-{
-#ifndef NO_SOUND
- playSound("item_gun", SOUND_GROUP_BASE);
-#endif
- tux->pickup_time = 0;
- tux->shot[ item->type ] += GUN_MAX_SHOT;
- tux->gun = item->type;
-
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
-
-#ifndef PUBLIC_SERVER
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
- delFromRadar(item->id);
-#endif
-}
-
-static void action_giveitem(space_t *space, item_t *item, tux_t *tux)
-{
- switch (item->type) {
- case GUN_TOMMY :
- case GUN_DUAL_SIMPLE :
- case GUN_SCATTER :
- case GUN_LASSER :
- case GUN_MINE :
- case GUN_BOMBBALL :
- tuxGiveGun(tux, item);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
- delObjectFromSpaceWithObject(space, item, destroyItem);
-#ifdef PUBLIC_SERVER
- addNewItem(space, ID_UNKNOWN);
-#endif
- break;
-
- case ITEM_MINE :
- if (tux->bonus != BONUS_GHOST)
- mineExplosion(space, item);
- break;
- case ITEM_EXPLOSION :
- case ITEM_BIG_EXPLOSION :
- if (tux->bonus != BONUS_GHOST)
- eventTuxIsDeadWithItem(tux, item);
- break;
- case BONUS_SPEED :
- case BONUS_SHOT :
- case BONUS_TELEPORT :
- case BONUS_GHOST :
- case BONUS_4X :
- case BONUS_HIDDEN :
- tuxGiveBonus(tux, item);
- if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
- proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
- delObjectFromSpaceWithObject(space, item, destroyItem);
-#ifdef PUBLIC_SERVER
- addNewItem(space, ID_UNKNOWN);
-#endif
- break;
- }
-}
-
-void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem)
-{
- int x, y, w, h;
-
- assert(spaceItem != NULL);
- assert(tux != NULL);
-
- if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
- return;
-
- if (tux->status == TUX_STATUS_DEAD)
- return;
-
- getTuxProportion(tux, &x, &y, &w, &h);
- actionSpaceFromLocation(spaceItem, action_giveitem, tux, x, y, w, h);
-}
-
-void destroyItem(item_t *p)
-{
- assert(p != NULL);
- delID(p->id);
- free(p);
-}
-
-void quitItem()
-{
- isItemInit = FALSE;
-}