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authorTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
committerTomas Chvatal (scarabeus) <tomas.chvatal@gmail.com>2008-10-22 22:50:54 +0200
commite12753d2ec9db83ec08bb9db63902a82fb245cdd (patch)
tree6e4a63b790d6335f969f88b797a927e0fb25f37a /src/base/item.c~
parent0b4d9821c7333b8c4bdf7e0eeb750aef502a1137 (diff)
X
Diffstat (limited to 'src/base/item.c~')
-rw-r--r--src/base/item.c~516
1 files changed, 516 insertions, 0 deletions
diff --git a/src/base/item.c~ b/src/base/item.c~
new file mode 100644
index 0000000..07929ed
--- /dev/null
+++ b/src/base/item.c~
@@ -0,0 +1,516 @@
+
+#include <stdlib.h>
+#include <assert.h>
+
+#include "main.h"
+#include "arena.h"
+#include "tux.h"
+#include "item.h"
+#include "shot.h"
+#include "proto.h"
+#include "idManager.h"
+#include "net_multiplayer.h"
+#include "serverSendMsg.h"
+
+#ifndef PUBLIC_SERVER
+
+#include "interface.h"
+#include "image.h"
+#include "radar.h"
+#include "layer.h"
+
+#include "screen_world.h"
+#include "screen_setting.h"
+
+#ifndef NO_SOUND
+#include "sound.h"
+#endif
+
+#endif
+
+#ifdef PUBLIC_SERVER
+#include "publicServer.h"
+#endif
+
+#ifndef PUBLIC_SERVER
+static image_t *g_item[ITEM_COUNT];
+#endif
+
+static bool_t isItemInit = FALSE;
+
+bool_t isItemInicialized()
+{
+ return isItemInit;
+}
+
+void initItem()
+{
+#ifndef PUBLIC_SERVER
+ g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE);
+ g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE);
+
+ g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE);
+ g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE);
+ g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE);
+
+ g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE);
+ g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE);
+#endif
+ isItemInit = TRUE;
+}
+
+item_t* newItem(int x, int y, int type, int author_id)
+{
+ item_t *new;
+
+ new = malloc( sizeof(item_t) );
+ assert( new != NULL );
+ new->type = type;
+ new->id = getNewID();
+ new->x = x;
+ new->y = y;
+ new->frame = 0;
+ new->count = 0;
+#ifndef PUBLIC_SERVER
+ new->img = g_item[type];
+#endif
+ new->author_id = author_id;
+ switch (type) {
+ case GUN_DUAL_SIMPLE :
+ case GUN_SCATTER :
+ case GUN_TOMMY :
+ case GUN_LASSER :
+ case GUN_MINE :
+ case GUN_BOMBBALL :
+ new->w = ITEM_GUN_WIDTH;
+ new->h = ITEM_GUN_HEIGHT;
+ break;
+ case ITEM_MINE :
+ new->w = ITEM_MINE_WIDTH;
+ new->h = ITEM_MINE_HEIGHT;
+ break;
+ case ITEM_EXPLOSION :
+#ifndef NO_SOUND
+ playSound("explozion", SOUND_GROUP_BASE);
+#endif
+ new->w = ITEM_EXPLOSION_WIDTH;
+ new->h = ITEM_EXPLOSION_HEIGHT;
+ break;
+ case ITEM_BIG_EXPLOSION :
+#ifndef NO_SOUND
+ playSound("explozion", SOUND_GROUP_BASE);
+#endif
+ new->w = ITEM_BIG_EXPLOSION_WIDTH;
+ new->h = ITEM_BIG_EXPLOSION_HEIGHT;
+ break;
+ case BONUS_SPEED :
+ case BONUS_SHOT :
+ case BONUS_TELEPORT :
+ case BONUS_GHOST :
+ case BONUS_4X :
+ case BONUS_HIDDEN :
+ new->w = ITEM_BONUS_WIDTH;
+ new->h = ITEM_BONUS_HEIGHT;
+ break;
+ }
+ return new;
+}
+
+void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h)
+{
+ item_t *item;
+
+ item = p;
+ *id = item->id;
+ *x = item->x;
+ *y = item->y;
+ *w = item->w;
+ *h = item->h;
+}
+
+void setStatusItem(void *p, int x, int y, int w, int h)
+{
+ item_t *item;
+
+ item = p;
+ item->x = x;
+ item->y = y;
+ item->w = w;
+ item->h = h;
+}
+
+void replaceItemID(item_t *item, int id)
+{
+ replaceID(item->id, id);
+ item->id = id;
+}
+
+#ifdef PUBLIC_SERVER
+static void action_countitem(space_t *space, item_t *item, int *count)
+{
+ if( ( item->type >= GUN_DUAL_SIMPLE && item->type <= GUN_BOMBBALL ) ||
+ ( item->type >= BONUS_SPEED && item->type <= BONUS_HIDDEN ) )
+ {
+ (*count)++;
+ }
+}
+
+static int getCountWeaponOrBonusItem(space_t *spaceItem)
+{
+ int count = 0;
+
+ actionSpace(spaceItem, action_countitem, &count);
+
+ return count;
+}
+#endif
+
+void addNewItem(space_t *spaceItem, int author_id)
+{
+ arena_t *arena;
+ item_t *item;
+ int new_x, new_y;
+ int type;
+
+#ifdef PUBLIC_SERVER
+ if( getCountWeaponOrBonusItem(spaceItem) >= atoi( getSetting("MAX_ITEM", "--max-item", "100") ) )
+ {
+ return;
+ }
+#endif
+
+#ifndef PUBLIC_SERVER
+ if( isSettingAnyItem() == FALSE ||
+ getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return;
+ }
+#endif
+
+ arena = getCurrentArena();
+ findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT);
+
+ type = GUN_DUAL_SIMPLE;
+
+#ifndef PUBLIC_SERVER
+ do {
+#endif
+ switch (random() % 12) {
+ case 0 :
+ type = GUN_DUAL_SIMPLE;
+ break;
+ case 1 :
+ type = GUN_SCATTER;
+ break;
+ case 2 :
+ type = GUN_TOMMY;
+ break;
+ case 3 :
+ type = GUN_MINE;
+ break;
+ case 4 :
+ type = GUN_LASSER;
+ break;
+ case 5 :
+ type = GUN_BOMBBALL;
+ break;
+ case 6 :
+ type = BONUS_SPEED;
+ break;
+ case 7 :
+ type = BONUS_SHOT;
+ break;
+ case 8 :
+ type = BONUS_TELEPORT;
+ break;
+ case 9 :
+ type = BONUS_GHOST;
+ break;
+ case 10 :
+ type = BONUS_4X;
+ break;
+ case 11 :
+ type = BONUS_HIDDEN;
+ break;
+ }
+#ifndef PUBLIC_SERVER
+ } while (isSettingItem(type) == FALSE ||
+ (getNetTypeGame() == NET_GAME_TYPE_NONE
+ && type == BONUS_HIDDEN));
+#endif
+ item = newItem(new_x, new_y, type, author_id);
+ addObjectToSpace(spaceItem, item);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
+
+#ifndef PUBLIC_SERVER
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ addToRadar(item->id, new_x, new_y, RADAR_TYPE_ITEM);
+#endif
+}
+
+#ifndef PUBLIC_SERVER
+void drawItem(item_t *p)
+{
+ assert(p != NULL);
+ addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER);
+}
+
+void drawListItem(list_t *listItem)
+{
+ item_t *thisItem;
+ int i;
+
+ assert(listItem != NULL);
+ for (i = 0; i < listItem->count; i++) {
+ thisItem = (item_t *)listItem->list[i];
+ assert( thisItem != NULL );
+ drawItem(thisItem);
+ }
+}
+
+#endif
+
+static void action_itemevent(space_t *space, item_t *item, void *p)
+{
+ my_time_t currentTime;
+
+ currentTime = getMyTime();
+ item->count++;
+ if (item->count == ITEM_MAX_COUNT) {
+ item->count = 0;
+ item->frame++;
+ }
+ switch (item->type) {
+ case GUN_TOMMY :
+ case GUN_DUAL_SIMPLE :
+ case GUN_SCATTER :
+ case GUN_LASSER :
+ case GUN_MINE :
+ case GUN_BOMBBALL :
+ if (item->frame == ITEM_GUN_MAX_FRAME)
+ item->frame = 0;
+ break;
+ case ITEM_MINE :
+ if(item->frame == ITEM_MINE_MAX_FRAME)
+ item->frame = 0;
+ break;
+ case ITEM_EXPLOSION :
+ case ITEM_BIG_EXPLOSION :
+ if(item->frame == ITEM_EXPLOSION_MAX_FRAME)
+ delObjectFromSpaceWithObject(space, item, destroyItem);
+ break;
+ case BONUS_SPEED :
+ case BONUS_SHOT :
+ case BONUS_TELEPORT :
+ case BONUS_GHOST :
+ case BONUS_4X :
+ case BONUS_HIDDEN :
+ if( item->frame == ITEM_GUN_MAX_FRAME )
+ item->frame = 0;
+ break;
+ }
+}
+
+void eventListItem(space_t *spaceItem)
+{
+ actionSpace(spaceItem, action_itemevent, NULL);
+}
+
+static void mineExplosion(space_t *spaceItem, item_t *item)
+{
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
+ int x, y;
+ item_t *item_explosion;
+
+ x = ( item->x + item->w/2 ) - ITEM_BIG_EXPLOSION_WIDTH/2;
+ y = ( item->y + item->h/2 ) - ITEM_BIG_EXPLOSION_HEIGHT/2;
+ item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion);
+ addObjectToSpace(spaceItem, item_explosion );
+ }
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ delObjectFromSpaceWithObject(spaceItem, item, destroyItem);
+}
+
+static void action_item(space_t *space, item_t *item, int *isDel)
+{
+ arena_t *arena;
+
+ arena = getCurrentArena();
+ switch(item->type) {
+ case ITEM_MINE :
+ if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
+ mineExplosion(space, item);
+ break;
+ case ITEM_EXPLOSION :
+ case ITEM_BIG_EXPLOSION :
+ *isDel = 1;
+ break;
+ }
+}
+
+static void action_shot(space_t *space, shot_t *shot, space_t *spaceItem)
+{
+ int isDel = 0;
+
+ actionSpaceFromLocation(spaceItem, action_item, &isDel, shot->x, shot->y, shot->w, shot->h);
+ if (isDel) {
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id);
+ delObjectFromSpaceWithObject(space, shot, destroyShot);
+ }
+}
+
+void eventConflictShotWithItem(arena_t *arena)
+{
+ if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
+ return;
+ actionSpace(arena->spaceShot, action_shot, arena->spaceItem);
+}
+
+static void eventTuxIsDeadWithItem(tux_t *tux, item_t *item)
+{
+ if (tux->bonus == BONUS_GHOST)
+ return;
+ if (tux->bonus == BONUS_TELEPORT) {
+ tuxTeleport(tux);
+ return;
+ }
+ if (item->author_id == tux->id) {
+ tux->score--;
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+ }
+ if (item->author_id != tux->id) {
+ tux_t *author;
+
+ author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id);
+ if (author != NULL) {
+ author->score++;
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, author);
+ }
+ }
+ countRoundInc();
+ eventTuxIsDead(tux);
+}
+
+static void tuxGiveBonus(tux_t *tux, item_t *item)
+{
+#ifndef NO_SOUND
+ playSound("item_bonus", SOUND_GROUP_BASE);
+#endif
+ tux->bonus = item->type;
+ tux->bonus_time = TUX_MAX_BONUS;
+
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+
+#ifndef PUBLIC_SERVER
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ delFromRadar(item->id);
+#endif
+}
+
+static void tuxGiveGun(tux_t *tux, item_t *item)
+{
+#ifndef NO_SOUND
+ playSound("item_gun", SOUND_GROUP_BASE);
+#endif
+ tux->pickup_time = 0;
+ tux->shot[ item->type ] += GUN_MAX_SHOT;
+ tux->gun = item->type;
+
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux);
+
+#ifndef PUBLIC_SERVER
+ if (getNetTypeGame() != NET_GAME_TYPE_CLIENT)
+ delFromRadar(item->id);
+#endif
+}
+
+static void action_giveitem(space_t *space, item_t *item, tux_t *tux)
+{
+ switch (item->type) {
+ case GUN_TOMMY :
+ case GUN_DUAL_SIMPLE :
+ case GUN_SCATTER :
+ case GUN_LASSER :
+ case GUN_MINE :
+ case GUN_BOMBBALL :
+ tuxGiveGun(tux, item);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ delObjectFromSpaceWithObject(space, item, destroyItem);
+#ifdef PUBLIC_SERVER
+ addNewItem(space, ID_UNKNOWN);
+#endif
+ break;
+
+ case ITEM_MINE :
+ if (tux->bonus != BONUS_GHOST)
+ mineExplosion(space, item);
+ break;
+ case ITEM_EXPLOSION :
+ case ITEM_BIG_EXPLOSION :
+ if (tux->bonus != BONUS_GHOST)
+ eventTuxIsDeadWithItem(tux, item);
+ break;
+ case BONUS_SPEED :
+ case BONUS_SHOT :
+ case BONUS_TELEPORT :
+ case BONUS_GHOST :
+ case BONUS_4X :
+ case BONUS_HIDDEN :
+ tuxGiveBonus(tux, item);
+ if (getNetTypeGame() == NET_GAME_TYPE_SERVER)
+ proto_send_del_server(PROTO_SEND_ALL, NULL, item->id);
+ delObjectFromSpaceWithObject(space, item, destroyItem);
+#ifdef PUBLIC_SERVER
+ addNewItem(space, ID_UNKNOWN);
+#endif
+ break;
+ }
+}
+
+void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem)
+{
+ int x, y, w, h;
+
+ assert(spaceItem != NULL);
+ assert(tux != NULL);
+
+ if (getNetTypeGame() == NET_GAME_TYPE_CLIENT)
+ return;
+
+ if (tux->status == TUX_STATUS_DEAD)
+ return;
+
+ getTuxProportion(tux, &x, &y, &w, &h);
+ actionSpaceFromLocation(spaceItem, action_giveitem, tux, x, y, w, h);
+}
+
+void destroyItem(item_t *p)
+{
+ assert(p != NULL);
+ delID(p->id);
+ free(p);
+}
+
+void quitItem()
+{
+ isItemInit = FALSE;
+}