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authorConnor Thomson <blumatrikz@gmail.com>2026-09-12 10:20:39 -0700
committerConnor Thomson <blumatrikz@gmail.com>2026-09-12 10:21:30 -0700
commit8fc46365d6bdcde0c18a8b413b9f7a80fa487107 (patch)
tree529671bf966ed68c42fbdb9f6e2e1c39d570241d /shaders
parentbb5bcab8b854ecfe8b3cc9cce230136c50150fbd (diff)
Getting ready to add PCSS shadows
Diffstat (limited to 'shaders')
-rw-r--r--shaders/model_wireframe.frag.slang29
1 files changed, 29 insertions, 0 deletions
diff --git a/shaders/model_wireframe.frag.slang b/shaders/model_wireframe.frag.slang
new file mode 100644
index 0000000..bac0966
--- /dev/null
+++ b/shaders/model_wireframe.frag.slang
@@ -0,0 +1,29 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+struct FSOutput {
+ float4 out_color : SV_Target0;
+};
+
+// Ignores geometry normals/lighting entirely; used with the LINE fill mode
+// pipeline so only the mesh edges are drawn, in pure white.
+FSOutput main() {
+ FSOutput output;
+ output.out_color = float4(1.0, 1.0, 1.0, 1.0);
+ return output;
+}