From 8fc46365d6bdcde0c18a8b413b9f7a80fa487107 Mon Sep 17 00:00:00 2001 From: Connor Thomson Date: Sat, 12 Sep 2026 10:20:39 -0700 Subject: Getting ready to add PCSS shadows --- shaders/model_wireframe.frag.slang | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 shaders/model_wireframe.frag.slang (limited to 'shaders') diff --git a/shaders/model_wireframe.frag.slang b/shaders/model_wireframe.frag.slang new file mode 100644 index 0000000..bac0966 --- /dev/null +++ b/shaders/model_wireframe.frag.slang @@ -0,0 +1,29 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +struct FSOutput { + float4 out_color : SV_Target0; +}; + +// Ignores geometry normals/lighting entirely; used with the LINE fill mode +// pipeline so only the mesh edges are drawn, in pure white. +FSOutput main() { + FSOutput output; + output.out_color = float4(1.0, 1.0, 1.0, 1.0); + return output; +} -- cgit v1.2.3