diff options
| author | Connor Thomson <blumatrikz@gmail.com> | 2026-09-11 08:08:13 -0700 |
|---|---|---|
| committer | Connor Thomson <blumatrikz@gmail.com> | 2026-09-11 08:08:13 -0700 |
| commit | 6d5e4308a2ab0ceee2b9311afc92ba449ff81a45 (patch) | |
| tree | 6020db039f4165fc0f2aa861001e248f4c511254 /shaders | |
| parent | dec1d54cd085c631b85e0bc50324eafdfbdd60ef (diff) | |
Fix some formatting in obj.frag.slang
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/obj.frag.slang | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/shaders/obj.frag.slang b/shaders/obj.frag.slang index 30832fb..8feab73 100644 --- a/shaders/obj.frag.slang +++ b/shaders/obj.frag.slang @@ -32,12 +32,12 @@ static const float specular_strength = 0.6; static const float shininess = 32.0; FSOutput main(FSInput input) { - float3 light_direction = normalize(float3(-0.45, 0.75, 0.55)); - float3 normal = normalize(input.normal); - float3 view_direction = normalize(input.camera_position - input.world_position); + float3 light_direction = normalize(float3(-0.45, 0.75, 0.55)); + float3 normal = normalize(input.normal); + float3 view_direction = normalize(input.camera_position - input.world_position); float3 reflect_direction = reflect(-light_direction, normal); - float diffuse = max(dot(normal, light_direction), 0.0); + float diffuse = max(dot(normal, light_direction), 0.0); float specular = diffuse > 0.0 ? pow(max(dot(view_direction, reflect_direction), 0.0), shininess) : 0.0; float shade = saturate(ambient_strength + diffuse * diffuse_strength + specular * specular_strength); |