From 6d5e4308a2ab0ceee2b9311afc92ba449ff81a45 Mon Sep 17 00:00:00 2001 From: Connor Thomson Date: Fri, 11 Sep 2026 08:08:13 -0700 Subject: Fix some formatting in obj.frag.slang --- shaders/obj.frag.slang | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'shaders') diff --git a/shaders/obj.frag.slang b/shaders/obj.frag.slang index 30832fb..8feab73 100644 --- a/shaders/obj.frag.slang +++ b/shaders/obj.frag.slang @@ -32,12 +32,12 @@ static const float specular_strength = 0.6; static const float shininess = 32.0; FSOutput main(FSInput input) { - float3 light_direction = normalize(float3(-0.45, 0.75, 0.55)); - float3 normal = normalize(input.normal); - float3 view_direction = normalize(input.camera_position - input.world_position); + float3 light_direction = normalize(float3(-0.45, 0.75, 0.55)); + float3 normal = normalize(input.normal); + float3 view_direction = normalize(input.camera_position - input.world_position); float3 reflect_direction = reflect(-light_direction, normal); - float diffuse = max(dot(normal, light_direction), 0.0); + float diffuse = max(dot(normal, light_direction), 0.0); float specular = diffuse > 0.0 ? pow(max(dot(view_direction, reflect_direction), 0.0), shininess) : 0.0; float shade = saturate(ambient_strength + diffuse * diffuse_strength + specular * specular_strength); -- cgit v1.2.3