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authorConnor Thomson <blumatrikz@gmail.com>2026-09-08 18:27:39 -0700
committerConnor Thomson <blumatrikz@gmail.com>2026-09-08 18:27:39 -0700
commitf1ddc12b68b4e4c8087962de25260470e6df2bea (patch)
tree7d0440a6402a9b0ef75ded23fa64b68534255bba /shaders/text.vert.slang
parent6025860a61386bf767b29c3ec5fd0d31285f1056 (diff)
Add tuxanci2 files
Diffstat (limited to 'shaders/text.vert.slang')
-rw-r--r--shaders/text.vert.slang49
1 files changed, 49 insertions, 0 deletions
diff --git a/shaders/text.vert.slang b/shaders/text.vert.slang
new file mode 100644
index 0000000..867cb67
--- /dev/null
+++ b/shaders/text.vert.slang
@@ -0,0 +1,49 @@
+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+struct TextUniforms {
+ float4 clip_rect;
+};
+
+[[vk::binding(0, 1)]]
+ConstantBuffer<TextUniforms> uniforms : register(b0, space1);
+
+struct VSOutput {
+ float4 position : SV_Position;
+ float2 uv : TEXCOORD0;
+};
+
+VSOutput main(uint vertexID : SV_VertexID) {
+ static const float2 positions[6] = {
+ float2(0.0, 0.0),
+ float2(1.0, 0.0),
+ float2(0.0, 1.0),
+ float2(0.0, 1.0),
+ float2(1.0, 0.0),
+ float2(1.0, 1.0)
+ };
+
+ float2 position = positions[vertexID];
+ float2 clip = lerp(uniforms.clip_rect.xy, uniforms.clip_rect.zw, position);
+
+ VSOutput output;
+ output.position = float4(clip, 0.0, 1.0);
+ output.uv = position;
+ return output;
+} \ No newline at end of file