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authororoborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-03-14 15:25:01 +0000
committeroroborus <oroborus@0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e>2008-03-14 15:25:01 +0000
commita4e34c257a4f5966ce699f48d30b3528bdaa45e4 (patch)
tree90835e3ad5263748ee099fc23db99b3cd12d9370 /include/net_multiplayer.h
parent1438b79069821cba744a4ea4739324560be64fb6 (diff)
- program bol prepisany tak, aby sa dal v buducnosti sietovy multiplayer prepisat pre protokol UDP
( BTW network.[ch] je uz zombia ) git-svn-id: http://opensvn.csie.org/tuxanci_ng@14 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
Diffstat (limited to 'include/net_multiplayer.h')
-rw-r--r--include/net_multiplayer.h34
1 files changed, 6 insertions, 28 deletions
diff --git a/include/net_multiplayer.h b/include/net_multiplayer.h
index 664623b..723545f 100644
--- a/include/net_multiplayer.h
+++ b/include/net_multiplayer.h
@@ -7,6 +7,8 @@
#include "item.h"
#include "buffer.h"
#include "arena.h"
+#include "tcp.h"
+#include "udp.h"
#define NET_GAME_TYPE_NONE 0
#define NET_GAME_TYPE_SERVER 1
@@ -15,37 +17,13 @@
#define NET_STATUS_OK 0
#define NET_STATUS_ZOMBIE 1
-#define LIMIT_BUFFER 10240
-
-typedef struct client_struct
-{
- int socket;
- int status;
+#define NET_PROTOCOL_TYPE_TCP 0
+#define NET_PROTOCOL_TYPE_UDP 1
- tux_t *tux;
- buffer_t *buffer;
-} client_t;
+#define LIMIT_BUFFER 10240
-extern int initServer(int port);
-extern int initClient(int port, char *ip);
-extern void netSetArena(arena_t *p);
+extern int initNetMuliplayer(int type, char *ip, int port);
extern int getNetTypeGame();
-
-extern void proto_send_init_server(client_t *client);
-extern void proto_recv_init_client(char *msg);
-extern void proto_send_event_server(tux_t *tux, int action, client_t *client);
-extern void proto_recv_event_client(char *msg);
-extern void proto_send_event_client(int action);
-extern void proto_recv_event_server(client_t *client, char *msg);
-extern void proto_send_newtux_server(client_t *client, tux_t *tux);
-extern void proto_recv_newtux_client(char *msg);
-extern void proto_send_deltux_server(client_t *client);
-extern void proto_recv_deltux_client(char *msg);
-extern void proto_send_additem_server(item_t *p);
-extern void proto_recv_additem_client(char *msg);
-extern void proto_send_context_client(tux_t *tux);
-extern void proto_recv_context_server(client_t *client, char *msg);
-
extern void eventNetMultiplayer();
extern void quitNetMultiplayer();