From a4e34c257a4f5966ce699f48d30b3528bdaa45e4 Mon Sep 17 00:00:00 2001 From: oroborus Date: Fri, 14 Mar 2008 15:25:01 +0000 Subject: - program bol prepisany tak, aby sa dal v buducnosti sietovy multiplayer prepisat pre protokol UDP ( BTW network.[ch] je uz zombia ) git-svn-id: http://opensvn.csie.org/tuxanci_ng@14 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- include/net_multiplayer.h | 34 ++++++---------------------------- 1 file changed, 6 insertions(+), 28 deletions(-) (limited to 'include/net_multiplayer.h') diff --git a/include/net_multiplayer.h b/include/net_multiplayer.h index 664623b..723545f 100644 --- a/include/net_multiplayer.h +++ b/include/net_multiplayer.h @@ -7,6 +7,8 @@ #include "item.h" #include "buffer.h" #include "arena.h" +#include "tcp.h" +#include "udp.h" #define NET_GAME_TYPE_NONE 0 #define NET_GAME_TYPE_SERVER 1 @@ -15,37 +17,13 @@ #define NET_STATUS_OK 0 #define NET_STATUS_ZOMBIE 1 -#define LIMIT_BUFFER 10240 - -typedef struct client_struct -{ - int socket; - int status; +#define NET_PROTOCOL_TYPE_TCP 0 +#define NET_PROTOCOL_TYPE_UDP 1 - tux_t *tux; - buffer_t *buffer; -} client_t; +#define LIMIT_BUFFER 10240 -extern int initServer(int port); -extern int initClient(int port, char *ip); -extern void netSetArena(arena_t *p); +extern int initNetMuliplayer(int type, char *ip, int port); extern int getNetTypeGame(); - -extern void proto_send_init_server(client_t *client); -extern void proto_recv_init_client(char *msg); -extern void proto_send_event_server(tux_t *tux, int action, client_t *client); -extern void proto_recv_event_client(char *msg); -extern void proto_send_event_client(int action); -extern void proto_recv_event_server(client_t *client, char *msg); -extern void proto_send_newtux_server(client_t *client, tux_t *tux); -extern void proto_recv_newtux_client(char *msg); -extern void proto_send_deltux_server(client_t *client); -extern void proto_recv_deltux_client(char *msg); -extern void proto_send_additem_server(item_t *p); -extern void proto_recv_additem_client(char *msg); -extern void proto_send_context_client(tux_t *tux); -extern void proto_recv_context_server(client_t *client, char *msg); - extern void eventNetMultiplayer(); extern void quitNetMultiplayer(); -- cgit v1.2.3