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/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "ta_math.h"
double ta_rad(double degrees) {
return degrees * (PI / (CIRCLE_DEG / 2));
}
void ta_matrix_identity(float *matrix) {
for (int index = 0; index < TA_MATRIX_ELEMENTS; index++) {
matrix[index] = index % 5 == 0 ? 1.0f : 0.0f;
}
}
void ta_matrix_multiply(float *result, const float *left, const float *right) {
float product[TA_MATRIX_ELEMENTS];
for (int column = 0; column < 4; column++) for (int row = 0; row < 4; row++) {
product[column * 4 + row] = 0.0f;
for (int inner = 0; inner < 4; inner++) {
product[column * 4 + row] += left[inner * 4 + row] * right[column * 4 + inner];
}
}
memcpy(result, product, sizeof(product));
}
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