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#include <stdio.h>
#include <assert.h>
#include "main.h"
#include "list.h"
#include "tux.h"
#include "wall.h"
#include "teleport.h"
#include "pipe.h"
#include "item.h"
#include "shot.h"
#include "myTimer.h"
#include "arena.h"
#include "arenaFile.h"
#include "proto.h"
#include "publicServer.h"
#include "net_multiplayer.h"
static int arenaId = 0;
static arena_t *arena;
arena_t* getWorldArena()
{
return arena;
}
void countRoundInc()
{
}
void initPublicServer()
{
initArenaFile();
initTux();
initItem();
initShot();
initTimer();
arena = getArena(arenaId);
addNewItem(arena->listItem, NULL);
initNetMuliplayer(NET_GAME_TYPE_SERVER, NULL, atoi( getParamElse("--port", "2200") ) );
}
int getChoiceArenaId()
{
return arenaId;
}
int conflictSpace(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2)
{
return (x1<x2+w2 && x2<x1+w1 && y1<y2+h2 && y2<y1+h1);
}
int isFreeSpace(int x, int y, int w, int h)
{
if ( isConflictWithListTux(arena->listTux, x, y, w, h) )return 0;
if ( isConflictWithListWall(arena->listWall, x, y, w, h) )return 0;
if ( isConflictWithListShot(arena->listShot, x, y, w, h) )return 0;
if ( isConflictWithListItem(arena->listItem, x, y, w, h) )return 0;
if ( isConflictWithListTeleport(arena->listTeleport, x, y, w, h) )return 0;
if ( isConflictWithListPipe(arena->listPipe, x, y, w, h) )return 0;
return 1;
}
void findFreeSpace(int *x, int *y, int w, int h)
{
int z_x;
int z_y;
assert( x != NULL );
assert( y != NULL );
do{
z_x = random() % WINDOW_SIZE_X;
z_y = random() % (WINDOW_SIZE_Y-200);
}while( isFreeSpace(z_x, z_y ,w ,h) == 0 );
*x = z_x;
*y = z_y;
}
void eventPublicServer()
{
static my_time_t time = 0;
if( time == 0 )
{
time = getMyTime();
}
printf("time %d\n", getMyTime() - time );
time = getMyTime();
eventConflictTuxWithTeleport(arena->listTux, arena->listTeleport);
eventConflictTuxWithShot(arena->listTux, arena->listShot);
eventConflictShotWithWall(arena->listWall, arena->listShot);
eventConflictShotWithTeleport(arena->listTeleport, arena->listShot);
eventConflictShotWithPipe(arena->listPipe, arena->listShot);
eventConflictShotWithItem(arena->listItem, arena->listShot);
eventMoveListShot(arena->listShot);
eventListItem(arena->listItem);
eventListTux(arena->listTux);
eventTimer();
eventNetMultiplayer();
}
void quitPublicServer()
{
printf("quit public server\n");
quitNetMultiplayer();
destroyArena(arena);
quitTimer();
}
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