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#include <stdlib.h>
#include <assert.h>
#include "pipe.h"
#include "layer.h"
#include "screen_world.h"
#include "shot.h"
pipe_t* newPipe(int x, int y, int w, int h, int layer, int id, int id_out, int position, SDL_Surface *img)
{
pipe_t *new;
assert( img != NULL );
new = malloc( sizeof(pipe_t) );
assert( new != NULL );
new->x = x;
new->y = y;
new->w = w;
new->h = h;
new->layer = layer;
new->id = id;
new->id_out = id_out;
new->position = position;
new->img = img;
return new;
}
void drawPipe(pipe_t *p)
{
assert( p != NULL );
addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer);
}
void drawListPipe(list_t *listPipe)
{
pipe_t *thisPipe;
int i;
assert( listPipe != NULL );
for( i = 0 ; i < listPipe->count ; i++ )
{
thisPipe = (pipe_t *)listPipe->list[i];
assert( thisPipe != NULL );
drawPipe(thisPipe);
}
}
pipe_t* isConflictWithListPipe(list_t *listPipe, int x, int y, int w, int h)
{
pipe_t *thisPipe;
int i;
assert( listPipe != NULL );
for( i = 0 ; i < listPipe->count ; i++ )
{
thisPipe = (pipe_t *)listPipe->list[i];
assert( thisPipe != NULL );
if( conflictSpace(x, y, w, h,
thisPipe->x, thisPipe->y, thisPipe->w, thisPipe->h) )
{
return thisPipe;
}
}
return NULL;
}
static int negPosition(int n)
{
switch( n )
{
case TUX_UP :
return TUX_DOWN;
case TUX_LEFT :
return TUX_RIGHT;
case TUX_RIGHT :
return TUX_LEFT;
case TUX_DOWN :
return TUX_UP;
default :
assert( ! "premenna n ma zlu hodnotu !" );
break;
}
}
static pipe_t* getPipeId(list_t *listPipe, int id)
{
int i;
for( i = 0 ; i < listPipe->count ; i++ )
{
pipe_t *thisPipe;
thisPipe = (pipe_t *) listPipe->list[i];
if( thisPipe->id == id )
{
return thisPipe;
}
}
return NULL;
}
static void moveShotFromPipe(shot_t *shot, pipe_t *pipe, list_t *listPipe)
{
pipe_t *distPipe;
distPipe = getPipeId(listPipe, pipe->id_out);
if( distPipe == NULL )
{
fprintf(stderr, "Pipe %d ID not found\n", pipe->id);
return;
}
moveShot(shot, distPipe->position, pipe->x, pipe->y,
distPipe->x, distPipe->y, distPipe->w, distPipe->h);
}
void eventConflictShotWithPipe(list_t *listPipe, list_t *listShot)
{
shot_t *thisShot;
pipe_t *thisPipe;
int i;
assert( listPipe != NULL );
assert( listShot != NULL );
for( i = 0 ; i < listShot->count ; i++ )
{
thisShot = (shot_t *)listShot->list[i];
assert( thisShot != NULL );
if( ( thisPipe = isConflictWithListPipe(listPipe, thisShot->x, thisShot->y,
thisShot->w, thisShot->h) ) != NULL )
{
if( thisShot->author->bonus == BONUS_GHOST &&
thisShot->author->bonus_time > 0 )
{
continue;
}
if( negPosition( thisShot->position ) == thisPipe->position )
{
moveShotFromPipe(thisShot, thisPipe, listPipe);
}
else
{
delListItem(listShot, i, destroyShot);
i--;
}
}
}
}
void destroyPipe(pipe_t *p)
{
assert( p != NULL );
free(p);
}
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