summaryrefslogtreecommitdiff
path: root/src/net_multiplayer.c
blob: 9daf94335d52cb54756e9342fab9db2ddd849687 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <unistd.h>

#include "main.h"
#include "list.h"
#include "tux.h"
#include "item.h"
#include "buffer.h"
#include "string_length.h"
#include "arenaFile.h"
#include "net_multiplayer.h"
#include "server.h"
#include "udp.h"

#ifndef BUBLIC_SERVER
#include "sdl_udp.h"
#include "tcp.h"
#include "screen.h"
#include "screen_setting.h"
#include "screen_choiceArena.h"
#include "client.h"
#endif

static int netGameType;

int getNetTypeGame()
{
	return netGameType;
}

int initNetMuliplayer(int type, char *ip, int port)
{
	netGameType = type;

	switch( netGameType )
	{
		case NET_GAME_TYPE_NONE :
		break;

		case NET_GAME_TYPE_SERVER :
#ifdef SUPPORT_NET_UNIX_TCP
			if( initTcpServer(port) != 0 )
			{
				fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
#endif
#ifdef SUPPORT_NET_UNIX_UDP
			if( initUdpServer(port) != 0 )
			{
				fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
#endif
#ifdef SUPPORT_NET_SDL_UDP
			if( initSdlUdpServer(port) != 0 )
			{
				fprintf(stderr, "Neomzem inicalizovat sietovu hru pre server !\n");
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
#endif
		break;

#ifndef BUBLIC_SERVER	
		case NET_GAME_TYPE_CLIENT :
#ifdef SUPPORT_NET_UNIX_TCP
			if( initTcpClient(ip, port) != 0 )
			{
				fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
#endif
#ifdef SUPPORT_NET_UNIX_UDP
			if( initUdpClient(ip, port) != 0 )
			{
				fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
#endif			
#ifdef SUPPORT_NET_SDL_UDP
			if( initSdlUdpClient(ip, port) != 0 )
			{
				fprintf(stderr, "Neomzem inicalizovat sietovu hru pre clienta !\n");
				netGameType = NET_GAME_TYPE_NONE;
				return -1;
			}
#endif			
		break;
#endif
		default :
			assert( ! "Premenna netGameType ma zlu hodnotu !" );
		break;
	}

	return 0;
}

void eventNetMultiplayer()
{
	switch( netGameType )
	{
		case NET_GAME_TYPE_NONE :
		break;

		case NET_GAME_TYPE_SERVER :
#ifdef SUPPORT_NET_UNIX_TCP
			selectServerTcpSocket();
			eventClientListBuffer();
#endif
#ifdef SUPPORT_NET_UNIX_UDP
			selectServerUdpSocket();
			eventClientListBuffer();
			eventPeriodicSyncClient();
#endif
#ifdef SUPPORT_NET_SDL_UDP
			selectServerSdlUdpSocket();
			eventClientListBuffer();
			eventPeriodicSyncClient();
#endif
		break;

#ifndef BUBLIC_SERVER	
		case NET_GAME_TYPE_CLIENT :
#ifdef SUPPORT_NET_UNIX_TCP
			selectClientTcpSocket();
			eventServerBuffer();
#endif
#ifdef SUPPORT_NET_UNIX_UDP
			eventPingServer();
			selectClientUdpSocket();
			eventServerBuffer();
#endif
#ifdef SUPPORT_NET_SDL_UDP
			eventPingServer();
			selectClientSdlUdpSocket();
			eventServerBuffer();
#endif
#endif
		break;
		default :
			assert( ! "Premenna netGameType ma zlu hodnotu !" );
		break;
	}
}

void quitNetMultiplayer()
{
	switch( netGameType )
	{
		case NET_GAME_TYPE_NONE :
		break;

		case NET_GAME_TYPE_SERVER :
#ifdef SUPPORT_NET_UNIX_TCP
			quitTcpServer();
#endif
#ifdef SUPPORT_NET_UNIX_UDP
			quitUdpServer();
#endif
#ifdef SUPPORT_NET_SDL_UDP
			quitSdlUdpServer();
#endif
		break;

#ifndef BUBLIC_SERVER	
		case NET_GAME_TYPE_CLIENT :
#ifdef SUPPORT_NET_UNIX_TCP
			quitTcpClient();
#endif
#ifdef SUPPORT_NET_UNIX_UDP
			quitUdpClient();
#endif
#ifdef SUPPORT_NET_SDL_UDP
			quitSdlUdpClient();
#endif
		break;
#endif

		default :
			assert( ! "Premenna netGameType ma zlu hodnotu !" );
		break;
	}

	netGameType = NET_GAME_TYPE_NONE;
}