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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "main.h"
#include "modules.h"
#include "tux.h"
#include "shot.h"
#include "list.h"
#include "gun.h"
#include "space.h"
#ifndef PUBLIC_SERVER
#include "interface.h"
#include "image.h"
#else
#include "publicServer.h"
#endif
typedef struct wall_struct {
int id;
/* position of the teleport */
int x;
int y;
/* size of the teleport */
int w;
int h;
int img_x;
int img_y;
/* layer in the arena where the teleport lies */
int layer;
#ifndef PUBLIC_SERVER
/* its image */
image_t *img;
#endif
} wall_t;
static export_fce_t *export_fce;
static space_t *spaceWall;
#ifndef PUBLIC_SERVER
static space_t *spaceImgWall;
#endif
static list_t *listWall;
#ifndef PUBLIC_SERVER
wall_t *newWall(int x, int y, int w, int h, int img_x, int img_y, int layer, image_t *img)
#else
wall_t *newWall(int x, int y, int w, int h, int img_x, int img_y, int layer)
#endif
{
static int last_id = 0;
wall_t *new;
#ifndef PUBLIC_SERVER
assert(img != NULL);
#endif
new = malloc(sizeof(wall_t));
assert(new != NULL);
new->id = ++last_id;
new->x = x;
new->y = y;
new->w = w;
new->h = h;
new->img_x = img_x;
new->img_y = img_y;
new->layer = layer;
#ifndef PUBLIC_SERVER
new->img = img;
#endif
return new;
}
#ifndef PUBLIC_SERVER
void drawWall(wall_t *p)
{
assert(p != NULL);
export_fce->fce_addLayer(p->img,
p->img_x, p->img_y,
0, 0,
p->img->w, p->img->h,
p->layer);
}
void drawListWall(list_t *list)
{
wall_t *thisWall;
int i;
assert(list != NULL);
for (i = 0; i < list->count; i++) {
thisWall = (wall_t *) list->list[i];
assert(thisWall != NULL);
drawWall(thisWall);
}
}
#endif
void destroyWall(wall_t *p)
{
assert(p != NULL);
free(p);
}
static void getStatusWall(void *p, int *id, int *x, int *y, int *w, int *h)
{
wall_t *wall;
wall = p;
*id = wall->id;
*x = wall->x;
*y = wall->y;
*w = wall->w;
*h = wall->h;
}
static void setStatusWall(void *p, int x, int y, int w, int h)
{
wall_t *wall;
wall = p;
wall->x = x;
wall->y = y;
wall->w = w;
wall->h = h;
}
#ifndef PUBLIC_SERVER
static void getStatusImgWall(void *p, int *id, int *x, int *y, int *w, int *h)
{
wall_t *wall;
wall = p;
*id = wall->id;
*x = wall->img_x;
*y = wall->img_y;
*w = wall->img->w;
*h = wall->img->h;
}
static void setStatusImgWall(void *p, int x, int y, int w, int h)
{
UNUSED(p);
UNUSED(x);
UNUSED(y);
UNUSED(w);
UNUSED(h);
}
#endif
static void cmd_wall(char *line)
{
char str_x[STR_NUM_SIZE];
char str_y[STR_NUM_SIZE];
char str_img_x[STR_NUM_SIZE];
char str_img_y[STR_NUM_SIZE];
char str_w[STR_NUM_SIZE];
char str_h[STR_NUM_SIZE];
char str_layer[STR_NUM_SIZE];
char str_image[STR_SIZE];
char str_rel[STR_SIZE];
int x, y, w, h, img_x, img_y, layer;
int rel;
wall_t *new;
rel = 0;
if (export_fce->fce_getValue(line, "rel", str_rel, STR_NUM_SIZE) != 0)
strcpy(str_rel, "0");
if (export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0)
return;
if (export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0)
return;
if (export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0)
return;
if (export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0)
return;
if (export_fce->fce_getValue(line, "img_x", str_img_x, STR_NUM_SIZE) != 0)
return;
if (export_fce->fce_getValue(line, "img_y", str_img_y, STR_NUM_SIZE) != 0)
return;
if (export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0)
return;
if (export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0)
return;
rel = atoi(str_rel);
x = atoi(str_x);
y = atoi(str_y);
w = atoi(str_w);
h = atoi(str_h);
img_x = atoi(str_img_x);
img_y = atoi(str_img_y);
layer = atoi(str_layer);
if (rel == 1) {
img_x += x;
img_y += y;
}
#ifndef PUBLIC_SERVER
new = newWall(x, y, w, h, img_x, img_y, layer,
export_fce->fce_image_get(IMAGE_GROUP_USER, str_image));
#else
new = newWall(x, y, w, h, img_x, img_y, layer);
#endif
if (spaceWall == NULL) {
spaceWall = space_new(export_fce->fce_arena_get_current()->w,
export_fce->fce_arena_get_current()->h,
320, 240,
getStatusWall, setStatusWall);
#ifndef PUBLIC_SERVER
spaceImgWall = space_new(export_fce->fce_arena_get_current()->w,
export_fce->fce_arena_get_current()->h,
320, 240,
getStatusImgWall, setStatusImgWall);
#endif
}
space_add(spaceWall, new);
#ifndef PUBLIC_SERVER
space_add(spaceImgWall, new);
#endif
}
int init(export_fce_t *p)
{
export_fce = p;
listWall = list_new();
return 0;
}
#ifndef PUBLIC_SERVER
static void action_drawwall(space_t *space, wall_t *wall, void *p)
{
UNUSED(space);
UNUSED(p);
drawWall(wall);
}
int draw(int x, int y, int w, int h)
{
if (spaceWall == NULL) {
return 0;
}
space_action_from_location(spaceImgWall, action_drawwall, NULL, x, y, w, h);
/*space_print(spaceWall);*/
return 0;
}
#endif
static void action_eventwall(space_t *space, wall_t *wall, shot_t *shot)
{
arena_t *arena;
tux_t *author;
UNUSED(space);
UNUSED(wall);
arena = export_fce->fce_arena_get_current();
author = space_get_object_id(arena->spaceTux, shot->author_id);
if (author != NULL && author->bonus == BONUS_GHOST && author->bonus_time > 0) {
return;
}
if (shot->gun == GUN_BOMBBALL) {
if (export_fce->fce_net_multiplayer_get_game_type() != NET_GAME_TYPE_CLIENT) {
export_fce->fce_shot_bound_bombBall(shot);
}
return;
}
/*space_del_with_item(arena->spaceShot, shot, export_fce->fce_shot_destroy);*/
shot->del = TRUE;
}
static void action_eventshot(space_t *space, shot_t *shot, space_t *p_spaceWall)
{
space_action_from_location(p_spaceWall, action_eventwall,
shot, shot->x, shot->y,
shot->w, shot->h);
if (shot->del == TRUE) {
space_del_with_item(space, shot, export_fce->fce_shot_destroy);
}
}
int event()
{
if (spaceWall == NULL) {
return 0;
}
space_action(export_fce->fce_arena_get_current()->spaceShot,
action_eventshot, spaceWall);
return 0;
}
int isConflict(int x, int y, int w, int h)
{
if (spaceWall == NULL) {
return 0;
}
return space_is_conflict_with_object(spaceWall, x, y, w, h);
}
void cmdArena(char *line)
{
if (strncmp(line, "wall", 4) == 0) {
cmd_wall(line);
}
}
void recvMsg(char *msg)
{
UNUSED(msg);
}
int destroy()
{
space_destroy_with_item(spaceWall, destroyWall);
#ifndef PUBLIC_SERVER
space_destroy(spaceImgWall);
#endif
list_destroy(listWall);
return 0;
}
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