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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "main.h"
#include "modules.h"
#include "tux.h"
#include "shot.h"
#include "list.h"
#include "gun.h"
#include "space.h"
#ifndef PUBLIC_SERVER
#include "interface.h"
#include "image.h"
#endif
#ifdef PUBLIC_SERVER
#include "publicServer.h"
#endif
typedef struct teleport_struct
{
int id;
int x; // poloha steny
int y;
int w; // rozmery steny
int h;
int layer; // vrstva
#ifndef PUBLIC_SERVER
image_t *img; //obrazok
#endif
} teleport_t;
static export_fce_t *export_fce;
static space_t *spaceTeleport;
static list_t *listTeleport;
static void (*fce_move_tux)(tux_t *tux, int x, int y, int w, int h);
static void (*fce_move_shot)(shot_t *shot, int position, int src_x, int src_y,
int dist_x, int dist_y, int dist_w, int dist_h);
#ifndef PUBLIC_SERVER
teleport_t* newTeleport(int x, int y, int w, int h, int layer, image_t *img)
#endif
#ifdef PUBLIC_SERVER
teleport_t* newTeleport(int x, int y, int w, int h, int layer)
#endif
{
static int last_id = 0;
teleport_t *new;
#ifndef PUBLIC_SERVER
assert( img != NULL );
#endif
new = malloc( sizeof(teleport_t) );
assert( new != NULL );
new->id = ++last_id;
new->x = x;
new->y = y;
new->w = w;
new->h = h;
new->layer = layer;
#ifndef PUBLIC_SERVER
new->img = img;
#endif
return new;
}
static void setStatusTeleport(void *p, int x, int y, int w, int h)
{
teleport_t *teleport;
teleport = p;
teleport->x = x;
teleport->y = y;
teleport->w = w;
teleport->h = h;
}
static void getStatusTeleport(void *p, int *id, int *x, int *y, int *w, int *h)
{
teleport_t *teleport;
teleport = p;
*id = teleport->id;
*x = teleport->x;
*y = teleport->y;
*w = teleport->w;
*h = teleport->h;
}
#ifndef PUBLIC_SERVER
static void drawTeleport(teleport_t *p)
{
assert( p != NULL );
export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer);
}
#endif
static void destroyTeleport(teleport_t *p)
{
assert( p != NULL );
free(p);
}
static void cmd_teleport(char *line)
{
char str_x[STR_NUM_SIZE];
char str_y[STR_NUM_SIZE];
char str_w[STR_NUM_SIZE];
char str_h[STR_NUM_SIZE];
char str_layer[STR_NUM_SIZE];
char str_image[STR_SIZE];
teleport_t *new;
if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return;
if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return;
if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return;
if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return;
if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return;
if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return;
#ifndef PUBLIC_SERVER
new = newTeleport(atoi(str_x), atoi(str_y),
atoi(str_w), atoi(str_h),
atoi(str_layer), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) );
#endif
#ifdef PUBLIC_SERVER
new = newTeleport(atoi(str_x), atoi(str_y),
atoi(str_w), atoi(str_h),
atoi(str_layer) );
#endif
if( spaceTeleport == NULL )
{
spaceTeleport = newSpace(export_fce->fce_getCurrentArena()->w, export_fce->fce_getCurrentArena()->h,
320, 240, getStatusTeleport, setStatusTeleport);
}
addObjectToSpace(spaceTeleport, new);
}
static teleport_t* getRandomTeleportBut(list_t *list, teleport_t *teleport)
{
int x;
do{
x = random() % list->count;
}while( list->list[x] == teleport );
return (teleport_t *) list->list[x];
}
static int getRandomPosition()
{
switch( random() % 4 )
{
case 0 :
return TUX_UP;
case 1 :
return TUX_LEFT;
case 2 :
return TUX_RIGHT;
case 3 :
return TUX_DOWN;
}
assert( ! "Stupid error ! " );
return -1; // no warnning
}
static void teleportTux(tux_t *tux, teleport_t *teleport)
{
teleport_t *distTeleport;
if( tux->bonus == BONUS_GHOST ||
export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT )
{
return;
}
distTeleport = getRandomTeleportBut(spaceTeleport->list, teleport);
fce_move_tux(tux, distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h);
}
static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *list)
{
teleport_t *distTeleport;
distTeleport = getRandomTeleportBut(list, teleport);
fce_move_shot(shot, getRandomPosition(), teleport->x, teleport->y,
distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h);
}
int init(export_fce_t *p)
{
export_fce = p;
listTeleport = newList();
if( export_fce->fce_loadDepModule("libmodMove") != 0 )
{
return -1;
}
if( ( fce_move_tux = export_fce->fce_getShareFce("move_tux") ) == NULL )
{
return -1;
}
if( ( fce_move_shot = export_fce->fce_getShareFce("move_shot") ) == NULL )
{
return -1;
}
return 0;
}
#ifndef PUBLIC_SERVER
static void action_drawteleport(space_t *space, teleport_t *teleport, void *p)
{
drawTeleport(teleport);
}
int draw(int x, int y, int w, int h)
{
if( spaceTeleport == NULL )
{
return 0;
}
actionSpaceFromLocation(spaceTeleport, action_drawteleport, NULL, x, y, w, h);
return 0;
}
#endif
static void action_eventteleportshot(space_t *space, teleport_t *teleport, shot_t *shot)
{
arena_t *arena;
tux_t *author;
arena = export_fce->fce_getCurrentArena();
author = getObjectFromSpaceWithID(arena->spaceTux, shot->author_id);
if( author != NULL &&
author->bonus == BONUS_GHOST &&
author->bonus_time > 0 )
{
return;
}
moveShotFromTeleport(shot, teleport, spaceTeleport->list);
}
static void action_eventshot(space_t *space, shot_t *shot, space_t *spaceTeleport)
{
actionSpaceFromLocation(spaceTeleport, action_eventteleportshot, shot, shot->x, shot->y, shot->w, shot->h);
}
static void action_eventteleporttux(space_t *space, teleport_t *teleport, tux_t *tux)
{
teleportTux(tux, teleport);
}
static void action_eventtux(space_t *space, tux_t *tux, space_t *spaceTeleport)
{
int x, y, w, h;
export_fce->fce_getTuxProportion(tux, &x, &y, &w, &h);
actionSpaceFromLocation(spaceTeleport, action_eventteleporttux, tux, x, y, w, h);
}
int event()
{
if( spaceTeleport == NULL )
{
return 0;
}
if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT )
{
return 0;
}
actionSpace(export_fce->fce_getCurrentArena()->spaceShot, action_eventshot, spaceTeleport);
actionSpace(export_fce->fce_getCurrentArena()->spaceTux, action_eventtux, spaceTeleport);
return 0;
}
int isConflict(int x, int y, int w, int h)
{
if( spaceTeleport == NULL )
{
return 0;
}
return 0;
}
void cmdArena(char *line)
{
if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line);
}
void recvMsg(char *msg)
{
}
int destroy()
{
destroySpaceWithObject(spaceTeleport, destroyTeleport);
destroyList(listTeleport);
return 0;
}
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