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/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "models/floor_data.h"
const float ta_floor_positions[][TA_FLOOR_DIMENSION] = {
{-10.0f, 0.0f, -10.0f},
{-10.0f, 0.0f, 10.0f},
{ 10.0f, 0.0f, -10.0f},
{ 10.0f, 0.0f, 10.0f}
};
const unsigned int ta_floor_faces[][TA_FLOOR_DIMENSION] = {
{0u, 1u, 2u},
{3u, 2u, 1u}
};
const size_t ta_floor_position_count = sizeof(ta_floor_positions) / sizeof(ta_floor_positions[0]);
const size_t ta_floor_face_count = sizeof(ta_floor_faces) / sizeof(ta_floor_faces[0]);
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