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#include <time.h>
#include "interface.h"
#include "main.h"
#include "font.h"
#include "image.h"
#include "layer.h"
#include "tux.h"
#include "screen.h"
#include "screen_world.h"
#include "screen_mainMenu.h"
#include "screen_analyze.h"
#include "screen_setting.h"
#include "screen_gameType.h"
#include "wall.h"
#include "shot.h"
#include "panel.h"
#include "myTimer.h"
#include "arenaFile.h"
#include "audio.h"
#include "sound.h"
#include "music.h"
#include "item.h"
static int my_argc;
static char **my_argv;
static void init()
{
initSDL();
initLayer();
initFont("DejaVuSans.ttf", 16);
initImageData();
initAudio();
initSound();
initMusic();
initScreen();
initArenaFile();
initTux();
initItem();
initShot();
initPanel();
initWorld();
initScreenMainMenu();
initScreenAnalyze();
initScreenSetting();
initScreenGameType();
}
void quit()
{
quitSDL();
quitLayer();
quitFont();
quitScreen();
quitArenaFile();
quitItem();
quitTux();
quitShot();
quitPanel();
quitWorld();
quitImageData();
quitSound();
quitMusic();
quitAudio();
quitScreenMainMenu();
quitScreenAnalyze();
quitScreenSetting();
quitScreenGameType();
exit(0);
}
char* getParam(char *s)
{
int i;
for( i = 0 ; i < my_argc - 1 ; i++ )
{
if( strcmp(s, my_argv[i]) == 0 )
{
return my_argv[i+1];
}
}
return NULL;
}
char *getString(int n)
{
char str[STR_NUM_SIZE];
sprintf(str, "%d", n);
return strdup(str);
}
int main(int argc, char *argv[])
{
srand( (unsigned) time(NULL) );
my_argc = argc;
my_argv = argv;
init();
setScreen("mainMenu");
eventSDL();
quit();
return 0;
}
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