1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#ifndef MY_LAYER_H
# define MY_LAYER_H
# include "main.h"
# include "image.h"
typedef struct layer_str {
int x; //suradnice obrazka na obrazovke
int y;
int w; //rozmery obrazka na obrazovke
int h;
int px; //suradnice casti surfrace
int py;
int pw; //rozmeri casti surfrace
int ph;
int layer;
image_t *image; //dane surfrace
} layer_t;
extern bool_t layer_is_inicialized();
extern void layer_init();
/*
* Add image to queue for rendering
* *img - image to be rendered
* x,y - coordinates where to draw the image
* w,h - width and height of rendered part of image
* px,py - coordinates of upper left corner of rendered part of image
* layer - on which layer to draw
* (0 - under tuxanci | 1 - same as tuxanci | 2 - over tuxancami)
*/
extern void addLayer(image_t * img,
int x, int y, int px, int py, int w, int h, int player);
/*
* Draws queue on the screen
*/
extern void layer_draw_all();
extern void layer_draw_center(int x, int y);
extern void layer_draw_slpit(int local_x, int local_y, int x, int y, int w,
int h);
extern void layer_flush();
extern void layer_quit();
#endif
|