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#ifndef KEYTABLE_H

#define KEYTABLE_H

#define KEY_LENGTH	12

#define KEY_TUX_RIGHT_MOVE_UP		0
#define KEY_TUX_RIGHT_MOVE_RIGHT	1
#define KEY_TUX_RIGHT_MOVE_LEFT		2
#define KEY_TUX_RIGHT_MOVE_DOWN		3
#define KEY_TUX_RIGHT_SHOOT		4
#define KEY_TUX_RIGHT_SWITCH_WEAPON	5
#define KEY_TUX_LEFT_MOVE_UP		6
#define KEY_TUX_LEFT_MOVE_RIGHT		7
#define KEY_TUX_LEFT_MOVE_LEFT		8
#define KEY_TUX_LEFT_MOVE_DOWN		9
#define KEY_TUX_LEFT_SHOOT		10
#define KEY_TUX_LEFT_SWITCH_WEAPON	11

extern void initKeyTable();
extern int getKey(int n);
extern void quitKeyTable();

#endif