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#ifndef KEYTABLE_H
#define KEYTABLE_H
#define KEY_LENGTH 12
#define KEY_TUX_RIGHT_MOVE_UP 0
#define KEY_TUX_RIGHT_MOVE_RIGHT 1
#define KEY_TUX_RIGHT_MOVE_LEFT 2
#define KEY_TUX_RIGHT_MOVE_DOWN 3
#define KEY_TUX_RIGHT_SHOOT 4
#define KEY_TUX_RIGHT_SWITCH_WEAPON 5
#define KEY_TUX_LEFT_MOVE_UP 6
#define KEY_TUX_LEFT_MOVE_RIGHT 7
#define KEY_TUX_LEFT_MOVE_LEFT 8
#define KEY_TUX_LEFT_MOVE_DOWN 9
#define KEY_TUX_LEFT_SHOOT 10
#define KEY_TUX_LEFT_SWITCH_WEAPON 11
extern void initKeyTable();
extern int getKey(int n);
extern void quitKeyTable();
#endif
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