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path: root/src/client/game.c
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#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include <assert.h>
#include <sys/stat.h>

#include "main.h"
#include "tux.h"
#include "homeDirector.h"
#include "item.h"
#include "shot.h"
#include "arenaFile.h"

#include "image.h"
#include "layer.h"
#include "interface.h"
#include "screen.h"
#include "font.h"
#include "screen_settingKeys.h"
#include "panel.h"
#include "radar.h"

#ifndef NO_SOUND
#include "audio.h"
#include "sound.h"
#include "music.h"
#endif

#include "screen_world.h"
#include "screen_mainMenu.h"
#include "screen_analyze.h"
#include "screen_setting.h"
#include "screen_settingKeys.h"
#include "screen_gameType.h"
#include "screen_downArena.h"
#include "screen_choiceArena.h"
#include "screen_table.h"
#include "screen_credits.h"
#include "screen_browser.h"

static void
initGame()
{
    createHomeDirector();

    initSDL();
    initFont(FONT_FILE, FONT_SIZE);
    initLayer();
    initImageData();
#ifndef NO_SOUND
    initAudio();
    initSound();
    initMusic();
#endif
    initScreen();
    initArenaFile();
    initTux();
    initItem();
    initShot();
    initPanel();
    initWorld();

    initScreenMainMenu();
    initScreenAnalyze();
    initScreenChoiceArena();
    initScreenSetting();
    initScreenSettingKeys();
    initScreenGameType();
    initScreenDownArena();
    initScreenCredits();
    initScreenTable();
    initScreenBrowser();
}

void
quitGame()
{
    quitSDL();

    quitScreenMainMenu();
    quitScreenAnalyze();
    quitScreenSetting();
    quitScreenSettingKeys();
    quitScreenGameType();
    quitScreenDownArena();
    quitScreenChoiceArena();
    quitScreenCredits();
    quitScreenTable();
    quitScreenBrowser();

    quitLayer();
    quitFont();
    quitScreen();
    quitArenaFile();
    quitItem();
    quitTux();
    quitShot();
    quitPanel();
    quitWorld();
    quitImageData();
#ifndef NO_SOUND
    quitSound();
    quitMusic();
    quitAudio();
#endif
#ifdef DEBUG
    printf(_("Quitting TUXANCI...\n"));
#endif
    exit(0);
}

void
startGame()
{
    initGame();

    startScreen("mainMenu");

    eventSDL();
    quitGame();
}