blob: 7eaab207d1c58e5464ce4853abb842baf59dfce6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include <assert.h>
#include <sys/stat.h>
#include "main.h"
#include "tux.h"
#include "homeDirector.h"
#include "item.h"
#include "shot.h"
#include "arenaFile.h"
#include "image.h"
#include "layer.h"
#include "interface.h"
#include "screen.h"
#include "font.h"
#include "keytable.h"
#include "language.h"
#include "panel.h"
#include "radar.h"
#ifndef NO_SOUND
#include "audio.h"
#include "sound.h"
#include "music.h"
#endif
#include "screen_world.h"
#include "screen_mainMenu.h"
#include "screen_analyze.h"
#include "screen_setting.h"
#include "screen_gameType.h"
#include "screen_choiceArena.h"
#include "screen_table.h"
#include "screen_credits.h"
#include "screen_browser.h"
static void initGame()
{
createHomeDirector();
if( initLanguage() == -1 )
{
printf("fatal error !\n");
exit(-1);
}
initSDL();
initLayer();
initFont(getLanguageFont(), getLanguageSize());
initKeyTable();
initImageData();
#ifndef NO_SOUND
initAudio();
initSound();
initMusic();
#endif
initScreen();
initArenaFile();
initTux();
initItem();
initShot();
initPanel();
initWorld();
initScreenMainMenu();
initScreenAnalyze();
initScreenSetting();
initScreenGameType();
initScreenChoiceArena();
initScreenCredits();
initScreenTable();
initScreenBrowser();
}
void quitGame()
{
quitSDL();
quitLayer();
quitFont();
quitKeyTable();
quitLanguage();
quitScreen();
quitArenaFile();
quitItem();
quitTux();
quitShot();
quitPanel();
quitWorld();
quitImageData();
#ifndef NO_SOUND
quitSound();
quitMusic();
quitAudio();
#endif
quitScreenMainMenu();
quitScreenAnalyze();
quitScreenSetting();
quitScreenGameType();
quitScreenChoiceArena();
quitScreenCredits();
quitScreenTable();
quitScreenBrowser();
printf("quit..\n");
exit(0);
}
void startGame()
{
initGame();
startScreen("mainMenu");
eventSDL();
quitGame();
}
|