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#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include <assert.h>
#include <sys/stat.h>
#include "main.h"
#include "tux.h"
#include "homeDirector.h"
#include "item.h"
#include "shot.h"
#include "arenaFile.h"
#include "image.h"
#include "layer.h"
#include "interface.h"
#include "screen.h"
#include "font.h"
#include "screen_settingKeys.h"
#include "language.h"
#include "panel.h"
#include "radar.h"
#ifndef NO_SOUND
#include "audio.h"
#include "sound.h"
#include "music.h"
#endif
#include "screen_world.h"
#include "screen_mainMenu.h"
#include "screen_analyze.h"
#include "screen_setting.h"
#include "screen_settingKeys.h"
#include "screen_gameType.h"
#include "screen_choiceArena.h"
#include "screen_table.h"
#include "screen_credits.h"
#include "screen_browser.h"
static void initGame()
{
createHomeDirector();
if( initLanguage() == -1 )
{
#ifdef DEBUG
printf(_("I was unable to initialize old nls system (if you see this something wierd is happening)!\n"));
#endif
exit(-1);
}
initSDL();
initLayer();
initFont(getLanguageFont(), getLanguageSize());
initImageData();
#ifndef NO_SOUND
initAudio();
initSound();
initMusic();
#endif
initScreen();
initArenaFile();
initTux();
initItem();
initShot();
initPanel();
initWorld();
initScreenMainMenu();
initScreenAnalyze();
initScreenChoiceArena();
initScreenSetting();
initScreenSettingKeys();
initScreenGameType();
initScreenCredits();
initScreenTable();
initScreenBrowser();
}
void quitGame()
{
quitSDL();
quitScreenMainMenu();
quitScreenAnalyze();
quitScreenSetting();
quitScreenSettingKeys();
quitScreenGameType();
quitScreenChoiceArena();
quitScreenCredits();
quitScreenTable();
quitScreenBrowser();
quitLayer();
quitFont();
quitLanguage();
quitScreen();
quitArenaFile();
quitItem();
quitTux();
quitShot();
quitPanel();
quitWorld();
quitImageData();
#ifndef NO_SOUND
quitSound();
quitMusic();
quitAudio();
#endif
#ifdef DEBUG
printf(_("Quitting TUXANCI...\n"));
#endif
exit(0);
}
void startGame()
{
initGame();
startScreen("mainMenu");
eventSDL();
quitGame();
}
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