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#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include <assert.h>
#include <sys/stat.h>
#include "main.h"
#include "tux.h"
#include "homeDirector.h"
#include "item.h"
#include "shot.h"
#include "arenaFile.h"
#include "image.h"
#include "layer.h"
#include "interface.h"
#include "screen.h"
#include "font.h"
#include "settingKeys.h"
#include "panel.h"
#include "radar.h"
#ifndef NO_SOUND
#include "audio.h"
#include "sound.h"
#include "music.h"
#endif
#include "world.h"
#include "mainMenu.h"
#include "analyze.h"
#include "setting.h"
#include "settingKeys.h"
#include "gameType.h"
#include "downArena.h"
#include "choiceArena.h"
#include "table.h"
#include "credits.h"
#include "browser.h"
static void initGame()
{
home_director_create();
interface_init();
font_init();
layer_init();
image_init();
#ifndef NO_SOUND
audio_init();
sound_init();
music_init();
#endif /* NO_SOUND */
screen_init();
arena_file_init();
tux_init();
item_init();
shot_init();
panel_init();
world_init();
main_menu_init();
analyze_init();
choice_arena_init();
setting_init();
setting_key_int();
game_type_init();
down_arena_init();
scredits_init();
table_init();
browser_init();
}
void game_quit()
{
interface_quit();
main_menu_quit();
analyze_quit();
setting_quit();
setting_key_quit();
game_type_quit();
down_arena_quit();
choice_arena_quit();
scredits_quit();
table_quit();
browser_quit();
layer_quit();
font_quit();
screen_quit();
arena_file_quit();
item_quiy();
tux_quit();
shot_quit();
panel_quit();
world_quit();
image_quit();
#ifndef NO_SOUND
sound_quit();
music_quit();
audio_quit();
#endif /* NO_SOUND */
DEBUG_MSG(_("[Debug] Shutting down the game\n"));
exit(0);
}
void game_start()
{
initGame();
screen_start("mainMenu");
interface_event();
game_quit();
}
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