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#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include <assert.h>
#include <sys/stat.h>
#include "base/main.h"
#include "base/tux.h"
#include "base/homeDirector.h"
#include "base/item.h"
#include "base/shot.h"
#include "base/arenaFile.h"
#include "client/image.h"
#include "client/layer.h"
#include "client/interface.h"
#include "client/screen.h"
#include "client/font.h"
#include "client/keytable.h"
#include "client/language.h"
#include "client/panel.h"
#include "client/radar.h"
#include "audio/audio.h"
#include "audio/sound.h"
#include "audio/music.h"
#include "screen/screen_world.h"
#include "screen/screen_mainMenu.h"
#include "screen/screen_analyze.h"
#include "screen/screen_setting.h"
#include "screen/screen_gameType.h"
#include "screen/screen_choiceArena.h"
#include "screen/screen_table.h"
#include "screen/screen_credits.h"
#include "screen/screen_browser.h"
static void initGame()
{
createHomeDirector();
if( initLanguage() == -1 )
{
printf("fatal error !\n");
exit(-1);
}
initSDL();
initLayer();
initFont(getLanguageFont(), getLanguageSize());
initKeyTable();
initImageData();
#ifndef NO_SOUND
initAudio();
initSound();
initMusic();
#endif
initScreen();
initArenaFile();
initTux();
initItem();
initShot();
initPanel();
initWorld();
initScreenMainMenu();
initScreenAnalyze();
initScreenSetting();
initScreenGameType();
initScreenChoiceArena();
initScreenCredits();
initScreenTable();
initScreenBrowser();
}
void quitGame()
{
quitSDL();
quitLayer();
quitFont();
quitKeyTable();
quitLanguage();
quitScreen();
quitArenaFile();
quitItem();
quitTux();
quitShot();
quitPanel();
quitWorld();
quitImageData();
#ifndef NO_SOUND
quitSound();
quitMusic();
quitAudio();
#endif
quitScreenMainMenu();
quitScreenAnalyze();
quitScreenSetting();
quitScreenGameType();
quitScreenChoiceArena();
quitScreenCredits();
quitScreenTable();
quitScreenBrowser();
destroyList(listHelp);
printf("quit..\n");
exit(0);
}
void startGame()
{
initGame();
setScreen("mainMenu");
eventSDL();
quitGame();
}
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