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#include "main.h"
#include "interface.h"
#include "font.h"
static TTF_Font *g_font;
static int fontSize;
static bool_t isFontInit = FALSE;
bool_t isFontInicialized()
{
return isFontInit;
}
/*
* Inicialuzuje font.
* nacita font zo suboru *file o velkosti size
* Automaticky sa styk nastavy ako TTF_STYLE_BOLD
*/
void initFont(char *file,int size)
{
char str[STR_PATH_SIZE];
assert( file != NULL );
assert( size > 0 );
assert( isInterfaceInicialized() == TRUE );
sprintf(str, PATH_FONT "%s", file);
if( TTF_Init() == -1 )
{
fprintf(stderr, "%s\n", SDL_GetError());
return;
}
accessExistFile(str);
g_font = TTF_OpenFont(str, size);
TTF_SetFontStyle(g_font, TTF_STYLE_NORMAL);
fontSize = size;
printf("init font.. (%s)\n", file);
isFontInit = TRUE;
}
/*
* Zobrazi text *s na suradnicu x y s farbou RGB
*/
void drawFont(char *s, int x, int y, int r, int g, int b)
{
SDL_Rect dst_rect;
SDL_Surface *text;
SDL_Surface *p;
SDL_Color farba_pisma = {r, g, b, 0};
assert( s != NULL );
p = getSDL_Screen();
text = TTF_RenderUTF8_Blended(g_font, s, farba_pisma);
dst_rect.x = x;
dst_rect.y = y;
SDL_BlitSurface(text, NULL, p, &dst_rect);
SDL_FreeSurface(text);
}
void drawFontMaxSize(char *s, int x, int y, int w, int h, int r, int g, int b)
{
SDL_Rect src_rect, dst_rect;
SDL_Surface *text;
SDL_Surface *p;
SDL_Color farba_pisma = {r, g, b, 0};
int my_w, my_h;
assert( s != NULL );
p = getSDL_Screen();
text = TTF_RenderUTF8_Blended(g_font, s, farba_pisma);
my_w = text->w;
if( my_w > w )
{
my_w = w;
}
my_h = text->h;
if( my_w > w )
{
my_h = h;
}
src_rect.x = 0;
src_rect.y = 0;
src_rect.w = my_w;
src_rect.h = my_h;
dst_rect.x = x;
dst_rect.y = y;
SDL_BlitSurface(text, &src_rect, p, &dst_rect);
SDL_FreeSurface(text);
}
/*
* Vrati velkost daneho fontu.
*/
int getFontSize()
{
return fontSize;
}
void getTextSize(char *s, int *w, int *h)
{
assert( s != NULL );
assert( w != NULL );
assert( h != NULL );
TTF_SizeUTF8(g_font, s, w, h);
}
/*
* Uvolni font z pamete.
*/
void quitFont()
{
TTF_CloseFont(g_font);
TTF_Quit();
printf("quit font\n");
isFontInit = FALSE;
}
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