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#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/time.h>
#ifndef __WIN32__
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/select.h>
#else /* __WIN32__ */
#include <io.h>
#include <winsock2.h>
#endif /* __WIN32__ */
#include "main.h"
#include "list.h"
#include "tux.h"
#include "proto.h"
#include "client.h"
#include "analyze.h"
#include "world.h"
#include "buffer.h"
#include "udp.h"
static sock_udp_t *sock_server_udp;
static list_t *listRecvMsg;
static buffer_t *clientRecvBuffer;
static buffer_t *clientSendBuffer;
static my_time_t lastPing;
static my_time_t lastPingServerAlive;
#ifdef SUPPORT_TRAFFIC
static my_time_t lastTraffic;
static int traffic_down;
static int traffic_up;
#endif /* SUPPORT_TRAFFIC */
typedef struct proto_cmd_client_struct {
char *name;
int len;
void (*fce_proto) (char *msg);
} proto_cmd_client_t;
static proto_cmd_client_t proto_cmd_list[] = {
{.name = "error",.len = 5,.fce_proto = proto_recv_error_client},
{.name = "init",.len = 4,.fce_proto = proto_recv_init_client},
{.name = "event",.len = 5,.fce_proto = proto_recv_event_client},
{.name = "newtux",.len = 6,.fce_proto = proto_recv_newtux_client},
{.name = "del",.len = 3,.fce_proto = proto_recv_del_client},
{.name = "additem",.len = 7,.fce_proto = proto_recv_additem_client},
{.name = "shot",.len = 4,.fce_proto = proto_recv_shot_client},
{.name = "kill",.len = 4,.fce_proto = proto_recv_kill_client},
{.name = "module",.len = 6,.fce_proto = proto_recv_module_client},
{.name = "chat",.len = 4,.fce_proto = proto_recv_chat_client},
{.name = "ping",.len = 4,.fce_proto = proto_recv_ping_client},
{.name = "end",.len = 3,.fce_proto = proto_recv_end_client},
{.name = "",.len = 0,.fce_proto = NULL}
};
static proto_cmd_client_t *findCmdProto(char *msg)
{
int len;
int i;
len = strlen(msg);
for (i = 0; proto_cmd_list[i].len != 0; i++) {
proto_cmd_client_t *thisCmd;
thisCmd = &proto_cmd_list[i];
if (len >= thisCmd->len &&
strncmp(msg, thisCmd->name, thisCmd->len) == 0) {
return thisCmd;
}
}
return NULL;
}
static int initUdpClient(char *ip, int port)
{
sock_server_udp = sock_udp_connect(ip, port);
if (sock_server_udp == NULL) {
return -1;
}
DEBUG_MSG(_("[Debug] Connected to game server [%s]:[%d]\n"), ip, port);
return 0;
}
int client_init(char *ip, int port)
{
char name[STR_NAME_SIZE];
int ret;
listRecvMsg = list_new();
lastPing = timer_get_current_time();
lastPingServerAlive = timer_get_current_time();
#ifdef SUPPORT_TRAFFIC
lastTraffic = timer_get_current_time();
traffic_down = 0;
traffic_up = 0;
#endif /* SUPPORT_TRAFFIC */
clientRecvBuffer = buffer_new(CLIENT_BUFFER_LIMIT);
clientSendBuffer = buffer_new(CLIENT_BUFFER_LIMIT);
ret = initUdpClient(ip, port);
if (ret < 0) {
return -1;
}
public_server_get_setting_name_right(name);
proto_send_hello_client(name);
return 0;
}
static void errorWithServer()
{
fprintf(stderr, _("[Error] Game server is not responding\n"));
analyze_set_msg(_("[Error] Unable to connect to the game server"));
world_do_end();
}
void client_send(char *msg)
{
int ret;
assert(msg != NULL);
ret = -1;
if (isParamFlag("--send")) {
printf(_("[Debug] Sending data: %s"), msg);
}
#ifdef SUPPORT_TRAFFIC
traffic_up += strlen(msg);
#endif /* SUPPORT_TRAFFIC */
if (sock_server_udp != NULL) {
ret = sock_udp_write(sock_server_udp, sock_server_udp, msg, strlen(msg));
}
if (ret < 0) {
errorWithServer();
return;
}
}
static int server_eventSelect()
{
char buffer[STR_PROTO_SIZE];
int ret;
memset(buffer, 0, STR_PROTO_SIZE);
ret = -1;
if (sock_server_udp != NULL) {
ret = sock_udp_read(sock_server_udp, sock_server_udp, buffer, STR_PROTO_SIZE - 1);
}
if (ret < 0) {
errorWithServer();
return ret;
}
#ifdef SUPPORT_TRAFFIC
traffic_down += ret;
#endif /* SUPPORT_TRAFFIC */
list_add(listRecvMsg, strdup(buffer));
return ret;
}
static void client_eventWorkRecvList()
{
proto_cmd_client_t *protoCmd;
char *line;
int i;
/* processing of an event received from a game server */
assert(listRecvMsg != NULL);
for (i = 0; i < listRecvMsg->count; i++) {
line = (char *) listRecvMsg->list[i];
protoCmd = findCmdProto(line);
if (isParamFlag("--recv")) {
printf(_("[Debug] Recieved data: %s"), line);
}
if (protoCmd != NULL) {
protoCmd->fce_proto(line);
lastPingServerAlive = timer_get_current_time();
}
}
list_destroy_item(listRecvMsg, free);
listRecvMsg = list_new();
}
static void eventPingServer()
{
my_time_t currentTime;
currentTime = timer_get_current_time();
if (currentTime - lastPing > CLIENT_TIMEOUT) {
proto_send_ping_client();
lastPing = timer_get_current_time();
}
}
static bool_t isServerAlive()
{
my_time_t currentTime;
currentTime = timer_get_current_time();
if (currentTime - lastPingServerAlive > SERVER_TIMEOUT_ALIVE) {
return FALSE;
}
return TRUE;
}
static void selectClientSocket()
{
fd_set readfds;
struct timeval tv;
int max_fd;
int sock;
bool_t isNext;
max_fd = 0;
sock = 0;
if (sock_server_udp != NULL) {
if (isServerAlive() == FALSE) {
errorWithServer();
return;
}
}
do {
isNext = FALSE;
tv.tv_sec = 0;
tv.tv_usec = 0;
FD_ZERO(&readfds);
if (sock_server_udp != NULL) {
sock = sock_server_udp->sock;
}
FD_SET(sock, &readfds);
max_fd = sock;
select(max_fd + 1, &readfds, (fd_set *) NULL, (fd_set *) NULL, &tv);
if (FD_ISSET(sock, &readfds)) {
if (server_eventSelect() > 0) {
isNext = TRUE;
}
}
} while (isNext == TRUE);
}
#ifdef SUPPORT_TRAFFIC
static void eventTraffic()
{
my_time_t currentTime;
currentTime = timer_get_current_time();
if (currentTime - lastTraffic > 5000) {
lastTraffic = currentTime;
DEBUG_MSG(_("[Debug] Traffic: down [%d]/up [%d]\n"), traffic_down, traffic_up);
traffic_down = 0;
traffic_up = 0;
}
}
#endif /* SUPPORT_TRAFFIC */
void client_event()
{
#ifdef SUPPORT_TRAFFIC
eventTraffic();
#endif /* SUPPORT_TRAFFIC */
eventPingServer();
selectClientSocket();
client_eventWorkRecvList();
}
static void quitUdpClient()
{
assert(sock_server_udp != NULL);
sock_udp_close(sock_server_udp);
DEBUG_MSG(_("[Debug] Closing connection to game server\n"));
}
void client_quit()
{
proto_send_end_client();
assert(listRecvMsg != NULL);
list_destroy_item(listRecvMsg, free);
buffer_destroy(clientRecvBuffer);
buffer_destroy(clientSendBuffer);
if (sock_server_udp != NULL) {
quitUdpClient();
}
}
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