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#ifndef SPACE_H
#define SPACE_H
#include "main.h"
#include "list.h"
typedef struct zone_struct {
list_t *list;
} zone_t;
typedef struct space_struct {
int w;
int h;
int segW;
int segH;
zone_t ***zone;
list_t *listIndex;
void (*getStatus) (void *p, int *id, int *x, int *y, int *w, int *h);
void (*setStatus) (void *p, int x, int y, int w, int h);
} space_t;
extern space_t *space_new(int w, int h, int segW, int segH,
void (*getStatus) (void *p, int *id, int *x, int *y, int *w, int *h),
void (*setStatus) (void *p, int x, int y, int w, int h));
extern int space_get_count(space_t *p);
extern void *space_get_item(space_t *p, int offset);
extern void space_add(space_t *p, void *item);
extern void space_get_object(space_t *p, int x, int y, int w, int h, list_t *list);
extern void *space_get_object_id(space_t *p, int id);
extern int space_is_conflict_with_object(space_t *p, int x, int y, int w, int h);
extern int space_is_conflict_with_object_but(space_t *p, int x, int y, int w, int h, void *but);
extern void space_del(space_t *p, void *item);
extern void space_del_with_item(space_t *p, void *item, void *f);
extern void space_move_object(space_t *p, void *item, int move_x, int move_y);
extern void space_print(space_t *p);
extern void space_action(space_t *space, void *f, void *p);
extern void space_action_from_location(space_t *space, void *f, void *p,
int x, int y, int w, int h);
extern void space_destroy(space_t *p);
extern void space_destroy_with_item(space_t *p, void *f);
#endif /* SPACE_H */
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