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#ifndef SPACE_H
#define SPACE_H
#include "main.h"
#include "list.h"
typedef struct zone_struct
{
list_t *list;
} zone_t;
typedef struct space_struct
{
int w;
int h;
int segW;
int segH;
zone_t ***zone;
list_t *list;
list_t *listIndex;
void (*getStatus)(void *p, int *id, int *x, int *y, int *w, int *h);
void (*setStatus)(void *p, int x, int y, int w, int h);
} space_t;
extern space_t *newSpace(int w, int h, int segW, int segH,
void (*getStatus)(void *p, int *id, int *x, int *y, int *w, int *h),
void (*setStatus)(void *p, int x, int y, int w, int h));
extern void addObjectToSpace(space_t *p, void *item);
extern void getObjectFromSpace(space_t *p, int x, int y, int w, int h, list_t *list);
extern void* getObjectFromSpaceWithID(space_t *p, int id);
extern int isConflictWithObjectFromSpace(space_t *p, int x, int y, int w, int h);
extern int isConflictWithObjectFromSpaceBut(space_t *p, int x, int y, int w, int h, void *but);
extern void delObjectFromSpace(space_t *p, void *item);
extern void delObjectFromSpaceWithObject(space_t *p, void *item, void *f);
extern void moveObjectInSpace(space_t *p, void *item, int move_x, int move_y);
extern void printSpace(space_t *p);
extern void actionSpace(space_t *space, void *f, void *p);
extern void actionSpaceFromLocation(space_t *space, void *f, void *p, int x, int y, int w, int h);
extern void destroySpace(space_t *p);
extern void destroySpaceWithObject(space_t *p, void *f);
#endif
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