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#ifndef SHOT_H
#define SHOT_H
#include "main.h"
#include "list.h"
#include "tux.h"
#include "arena.h"
#ifndef PUBLIC_SERVER
#include "image.h"
#endif /* PUBLIC_SERVER */
#ifdef __WIN32__
#define random rand
#endif /* __WIN32__ */
typedef struct shot_struct {
int id;
int x;
int y;
int w;
int h;
int px;
int py;
int position;
int gun;
int author_id;
bool_t isCanKillAuthor;
bool_t del;
#ifndef PUBLIC_SERVER
image_t *img;
#endif /* PUBLIC_SERVER */
} shot_t;
extern bool_t shot_is_inicialized();
extern void shot_init();
extern shot_t *shot_new(int x, int y, int px, int py, int gun, int author_id);
extern shot_t *shot_get_id(list_t *listShot, int id);
extern void shot_replace_id(shot_t *shot, int id);
extern void shot_get_status(void *p, int *id, int *x, int *y, int *w, int *h);
extern void shot_set_status(void *p, int x, int y, int w, int h);
#ifndef PUBLIC_SERVER
extern void shot_draw(shot_t *p);
extern void shot_draw_list(list_t *listShot);
#endif /* PUBLIC_SERVER */
extern int shot_is_conflict_with_list_shot(list_t *listShot, int x, int y, int w, int h);
extern void shot_event_move_list(arena_t *arena);
extern void shot_check_is_tux_screen(arena_t *arena);
extern void shot_bound_bombBall(shot_t *shot);
extern void shot_transform_lasser(shot_t *shot);
extern void shot_destroy(shot_t *p);
extern void shot_quit();
#endif /* SHOT_H */
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