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#ifndef SHOT_H
# define SHOT_H
# ifdef __WIN32__
# define random rand
# endif
# include "main.h"
# include "list.h"
# include "tux.h"
# include "arena.h"
# ifndef PUBLIC_SERVER
# include "image.h"
# endif
typedef struct shot_struct {
int id;
int x;
int y;
int w;
int h;
int px;
int py;
int position;
int gun;
int author_id;
bool_t isCanKillAuthor;
bool_t del;
# ifndef PUBLIC_SERVER
image_t *img;
# endif
} shot_t;
extern bool_t shot_is_inicialized();
extern void shot_init();
extern shot_t *shot_new(int x, int y, int px, int py, int gun, int author_id);
extern shot_t *shot_get_id(list_t * listShot, int id);
extern void shot_replace_id(shot_t * shot, int id);
extern void shot_get_status(void *p, int *id, int *x, int *y, int *w, int *h);
extern void shot_set_status(void *p, int x, int y, int w, int h);
# ifndef PUBLIC_SERVER
extern void shot_draw(shot_t * p);
extern void shot_draw_list(list_t * listShot);
# endif
extern int shot_is_conflict_with_list_shot(list_t * listShot, int x, int y, int w,
int h);
extern void shot_event_move_list(arena_t * arena);
extern void shot_check_is_tux_screen(arena_t * arena);
extern void shot_bound_bombBall(shot_t * shot);
extern void shot_transform_lasser(shot_t * shot);
extern void shot_destroy(shot_t * p);
extern void shot_quit();
#endif
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