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#ifndef SHOT_H
	#define SHOT_H
	#ifdef __WIN32__
		#define random rand
	#endif

	#include "main.h"
	#include "list.h"
	#include "tux.h"
	#include "arena.h"
	#ifndef PUBLIC_SERVER	
		#include "image.h"
	#endif	

	typedef struct shot_struct
	{
		int id;
		int x;
		int y;
		int w;
		int h;
		int px;
		int py;
		int position;
		int gun;
		int author_id;
		bool_t isCanKillAuthor;
		bool_t del;
	#ifndef PUBLIC_SERVER	
		image_t *img;
	#endif	
	} shot_t; 

	extern bool_t isShotInicialized();
	extern void initShot();
	extern shot_t* newShot(int x,int y, int px, int py, int gun, int author_id);
	extern shot_t* getShotID(list_t *listShot, int id);
	extern void replaceShotID(shot_t *shot, int id);
	extern void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h);
	extern void setStatusShot(void *p, int x, int y, int w, int h);
	#ifndef PUBLIC_SERVER	
		extern void drawShot(shot_t *p);
		extern void drawListShot(list_t *listShot);
	#endif
	extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h);
	extern void eventMoveListShot(arena_t *arena);
	extern void checkShotIsInTuxScreen(arena_t *arena);
	extern void boundBombBall(shot_t *shot);
	extern void transformOnlyLasser(shot_t *shot);
	extern void destroyShot(shot_t *p);
	extern void quitShot();
#endif