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#ifndef NET_MULTIPLAYER_H
#define NET_MULTIPLAYER_H

#include "main.h"
#include "tux.h"
#include "item.h"
#include "arena.h"

#define PROTO_UDPv4			0
#define PROTO_UDPv6			1

#define NET_GAME_TYPE_NONE		0
#define NET_GAME_TYPE_SERVER		1
#define NET_GAME_TYPE_CLIENT		2

#define NET_STATUS_OK			0
#define NET_STATUS_ZOMBIE		1

#define NET_PROTOCOL_TYPE_TCP		0
#define NET_PROTOCOL_TYPE_UDP		1

#define  LIMIT_BUFFER			10240

#define NET_MASTER_SERVER_DOMAIN	"ms.tuxanci.org"
#define NET_MASTER_SERVER		"83.167.234.16"
#define NET_MASTER_PORT			6800

#ifdef PUBLIC_SERVER
extern int net_multiplayer_init_for_game_server(char *ip4, char *ip6, int port);
#endif /* PUBLIC_SERVER */

extern int net_multiplayer_init(int type, char *ip, int port, int proto);
extern int net_multiplayer_get_game_type();
extern void net_multiplayer_event();
extern void net_multiplayer_quit();

#endif /* NET_MULTIPLAYER_H */